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002SSJ Goku
Sh002SSJ Goku
SSJ Goku
He's the Super Saiyan form of Goku. It's supposed to be a legend but many Saiyans can reach this level.
ID # 002 Mini Sprite Mini002 SSJ Goku
Classification Saiyan Fighter Height 5' 11"
Type Fighting Weight 176.4 lbs.
Catch Rate 45 Wild Exp per Lvl 20.1
Held Items None Max Experience 1,059,860
Evolves from Goku (Lvl 16)
Evolves into SSJ3 Goku (Lvl 36)
SSJ Gogeta when fused with SSJ Vegeta at the Fusion Machine (30,000 Zeni)
Abilities

Blaze: Ups Fire moves in a pinch.

Location(s) Post-Game:
Seven Island @ Canyon Entrance (Lvl 34/42)
Seven Island @ Sevault Canyon (Lvl 32/37)


Stats[]

Attribute Base Stat EV Yield
HP 60 0
Attack 62 0
Defense 63 0
Special Attack 80 1
Special Defense 80 1
Speed 60 0
TOTAL 405 2

Evolutions[]

Goku evolves beyond a Super Saiyan as such:

If your starter is Goku, you can catch an SSG Goku (Lvl 50) in the wild post-game (after beating the Dragon League).

At the moment, you cannot Potara fuse SSJ Vegeta and SSJ Goku for SSJ Vegeto.

The following of Goku's forms are not available in the game:

  • False Super Saiyan
  • SSJ Grade 2 (Ascended SSJ)
  • SSJ Grade 3 (Ultra SSJ)
  • SSJ Grade 4 (Full Power SSJ / Mastered SSJ)
  • Super Saiyan 2

Moves Learned[]

Moves Goku starts to learn from SSJ Form:

  • Power Up (5)
  • Energy Ball (10)
  • Teleport (25)
  • Kiai (42)

Moves Goku only learns in SSJ Form:

  • Boost (47)

Moves Goku does not learn beyond SSJ Form:

  • Zanzoken (33)
  • Zenkai (55)

SSJ Goku is tied with Perfect Cell, Super Janemba, and Base Cumber for having the most moves (12 in total).

Lvl Name Type PP Acc Power Effect
1 Punch Fighting 35 100 40 -
5 Power Up Normal 30 - - Raises ATTACK (+1 stage)
10 Energy Ball Fire 30 100 60 -
13 Kamehameha Fire 20 100 100 -
20 Genki Dama /
Spirit Bomb
Fire 5 100 150 Charges on 1st turn, hits on 2nd
25 Teleport Psychic 20 - - Flee from any fighter and warp to last Heal Center
33 Zanzoken / Afterimage Normal 15 - - Raises Evasion (+1 stage)
38 Dragon Rush Fighting 20 95 90 -
42 Kiai Psychic 25 100 65 -
47 Boost Normal 20 - - Raises ATTACK and DEFENSE (+1 stage) at the cost of SPEED (-1 stage)
55 Hyper Mode Normal 15 - - Raises SP. ATK sharply (+2 stages)
55 Zenkai Normal 10 - - Pay 1/2 max HP to maximize ATTACK (Stage 6)

Update History[]

Version 7:

  • New Evolution: UI Goku → MUI Goku

Version 6:

  • New Evolution: SSB Goku → UI Goku
  • New Fusion Capability: SSJ Goku + SSJ Vegeta → SSJ Gogeta (Metamoran fusion)
  • New Fusion Capability: SSJ4 Vegeta + SSJ4 Goku → SSJ4 Gogeta (Metamoran fusion)
  • New Fusion Capability: SSB Vegeta + SSB Goku → SSB Vegeto (Potara fusion)

Version 4:

  • New Evolution Link: SSJ3 Goku → SSG Goku (God Stone)
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