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All Database Moves Edit

This list contains every move in the game's database, including almost 200 moves from the original Fire Red game that were not used, and a few DBZ moves that were not implemented yet (like Final Impact and Dragon Fist).

All 354 Database Moves
Move ID Move Type PP Accuracy (%) Power Effect
1 Pound Normal 35 100 40 -
2 Karate Chop Fighting 25 100 50 High crit. chance
3 Double Slap Normal 10 85 15 2-5 hits (Pow = 15 each)
4 Punch Fighting 35 100 40 -
5 Rocket Punch Steel 20 90 85 -
6 Kick Fighting 35 95 50 -
7 Fire Punch Fire 15 100 75 Burn (10% chance)
8 Ice Punch Ice 15 100 75 Freeze (10% chance)
9 Thunderpunch Electric 15 100 75 Paralyzis (10% chance)
10 Scratch Normal 35 100 35 -
11 Janken Fighting 25 100 60 -
12 Jet Kick Fighting 20 90 85 -
13 Razor Wind Normal 10 100 80 Charges on 1st turn, hits on 2nd

High crit. chance

Multiple targets

14 Swords Dance Normal 30 - - Raises ATTACK sharply
15 Cut Normal 30 95 50 -
16 Hypertornado Flying 25 100 80 -
17 Wing Attack Flying 35 100 60 -
18 Whirlwind Normal 20 100 - Foe switches out w/ ally OR battle ends if no ally
19 Fly Flying 15 95 70 Charges on 1st turn, hits on 2nd

Cannot be hit during charge-up (with some exceptions)

20 Bind Normal 20 75 15 Trap and damage (100% chance)
21 Tail Smash Normal 20 95 60 -
22 Vine Whip Grass 10 100 35 -
23 Crush Normal 20 100 85 x2 dmg if target minimized

Flinch (30% chance)

24 Double Paw Fighting 30 100 30 2 hits (Pow = 30 each) (?)
25 Mega Kick Normal 5 75 120 -
26 Jump Kick Fighting 25 95 70 Miss: hurts self
27 Mawashi Geri Fighting 15 85 70 -
28 Double Kick Fighting 30 100 30 2 hits (Pow = 30 each)
29 Headbutt Normal 15 100 70 Flinch (20% chance)
30 Horn Attack Normal 25 100 60 -
31 Fury Attack Normal 20 85 15 2-5 hits (Pow = 15 each)
32 Horn Drill Normal 5 30 KO Succesful hit: foe faints
33 Tackle Normal 35 95 35 -
34 Body Slam Normal 15 100 85 Paralyzis (20% chance)
35 Roga Fufuken Fighting 20 100 60 Attack power ups each time fighter is hit
36 Take Down Normal 20 85 90 1/4 recoil dmg
37 Dragon Rush Fighting 20 95 90 -
38 Double-Edge Normal 15 100 120 1/3 recoil + Paralyzis chance
39 Wild Slash Normal 25 100 65 High crit. chance
40 Poison Sting Poison 35 100 15 Poison (30% chance)
41 Full Power Normal 15 - - Raises ATTACK sharply
42 Power Burst Normal 20 - - Raises SP. ATK & SP. DEF
43 Leer Normal 30 100 - Lowers foe's DEF

Multiple foes

44 Bite Dark 25 100 60 Flinch (30% chance)
45 Hyper Mode Normal 15 - - Raises SP. ATK sharply
46 Energy Ball Fire 30 100 60 -
47 Song Normal 15 100 - Sleep (100% chance)
48 Supersonic Normal 20 55 - Confuse (unknown % chance)
49 Sonicboom Normal 20 90 Const Always does 20 HP dmg
50 Disable Normal 20 55 - Disables foe's previous move for a few turns
51 Acid Poison 30 100 30 Burn (30% chance)

Multiple foes

52 Energy Shot Fire 25 90 90 -
53 Fire Breath Fire 15 100 95 Burn (10% chance)
54 Ki Bomber Fire 20 100 80 -
55 Stone Spit Dark 25 100 - Paralyzis (100% chance)
56 Hydro Pump Water 5 80 120 -
57 Surf Water 15 100 95 Multiple foes
58 Ice Blast Ice 10 100 120 Freeze (20% chance)
59 Blizzard Ice 5 70 120 Freeze (10% chance)

Multiple foes

60 Gravity Psychic 30 100 - Lowers foe's SPEED
61 Kikoha/ Ki Blast Fire 20 100 90 -
62 Aurora Beam Ice 20 100 65 Lower foe SPEED (10% chance)
63 Hyper Beam Normal 5 90 150 User skips next turn
64 Mouth Blast Fire 20 100 95 -
65 Drill Peck Flying 20 100 80 -
66 Submission Fighting 25 80 80 1/4 recoil
67 Low Kick Fighting 20 100 Varies More dmg on heavier foes
68 Counter Fighting 20 100 Varies Reflects physical attack as double dmg
69 Haikyuken Fighting 20 100 80 -
70 Strength Normal 15 100 80
71 Kyushu Steel 20 100 30 Heals with 1/2 dmg inflicted
72 Mega Drain Grass 10 100 40 Heals with 1/2 dmg extra inflicted as HP drain
73 Eye Beam Fire 35 100 70 -
74 Power Up Normal 30 - - Raises ATTACK
75 Kienzan Fire 15 75 80 High crit. chance
76 Solar Beam Grass 10 100 120 Charges on 1st turn, hits on 2nd
77 Poison Powder Poison 35 75 - Poison (unknown % chance)
78 Sokidan Fire 30 100 60 -
79 Kamehameha Fire 20 100 100 -
80 Garric Gun Fire 20 100 95 -
81 Mystic Net Psychic 25 100 - Paralyzis (unknown % chance)
82 Dragon Rage Dragon 10 100 Const Always does 40 dmg
83 Fire Spin Fire 15 70 15 Trap and damage (100% chance)

Effect lasts 2-5 turns (Pow = 15 each turn)

84 Antenna Beam Electric 30 100 40 Paralyzis (10% chance)
85 Thunderbolt Electric 15 100 95 Paralyzis (10% chance)
86 Chono Ryoku Psychic 20 100 - Paralyzis (unknown % chance)
87 Thunder Electric 10 70 120 Paralyzis (30% chance)
88 Rock Throw Rock 15 90 50 -
89 Earthquake Ground 10 100 100 Hits all foes + ally
90 Fissure Ground 5 30 KO Successful hit: foe faints
91 Dig Ground 10 100 60 Charges on 1st turn, hits on 2nd

Cannot be hit during charge-up (with some exceptions)

92 Masenko Fire 25 100 75 -
93 Kiai Psychic 25 100 65 -
94 Stop Psychic 20 100 - Paralyzis (100% chance)
95 Hypnosis Psychic 20 60 - Sleep (100% chance)
96 Final Flash Fire 20 100 100 -
97 Speed Up Normal 25 - - Raises SPEED sharply
98 Drunken Fist Fighting 30 100 40 Cannot miss
99 Rage Normal 20 100 20 Move gets stronger each time user is hit
100 Teleport Psychic 20 - - Flee from any fighter and warp to last Heal Center
101 Night Shade Ghost 15 100 Const Dmg = user's level
102 Cell Shift Bug 20 100 - One use only! Copies foe's last attack permanently
103 Screech Normal 40 85 - Lowers foe's DEFENSE sharply
104 Zanzoken Normal 15 - - Raises evasiveness
105 Saisei Grass 20 - - Restores 1/2 HP
106 Harden Steel 30 - - Raises DEFENSE sharply
107 Dodonpa Fire 25 100 75 -
108 Kikoho Fire 5 100 130 User skips next turn
109 Confuse Ray Ghost 10 100 - Confuse (100% chance)
110 Guard Normal 40 - - Raises DEFENSE
111 Defense Curl Normal 40 - - Raises DEFENCE

May raise ATTACK

Good with Kaioken (#203)

112 Katchin Steel 20 - - Raises DEFENSE and SP. DEF
113 Light Screen Psychic 30 - - Lowers foe's SP. ATK dmg for 5 turns
114 Oosaru Beam Fire 10 100 110 -
115 Reflect Psychic 20 - - Reduces physical dmg for 5 turns
116 Focus Energy Normal 30 - - Raises crit chance (unknown %)
117 Kaioken Rush Fighting 10 100 80 May raise ATTACK (30% chance)

Good with Kaioken

118 Eraser Gun Fire 20 100 95 -
119 Mirror Move Flying 20 - - Uses foe's last move
120 Self Destruct Normal 5 100 200 Targets everyone

User faints

121 Egg Bomb Normal 10 75 100 -
122 Lick Ghost 30 100 20 Paralyzis (30% chance)
123 Crusher Ball Fire 30 90 75 -
124 Milky Cannon Fire 20 100 95 Poison (unknown % chance)
125 Hell's Flash Fire 20 100 100 -
126 Hell Shot Fire 5 85 120 Burn (20% chance)
127 Waterfall Water 15 100 80 Out of battle: climb a waterfall
128 Revenge Beam Dark 5 100 150 Charges on 1st turn, hits on 2nd
129 Swift Normal 20 - 60 Cannot miss

Multiple foes

130 Boar Attack Normal 15 100 100 1/3 recoil dmg

Paralyzis (unknown % chance)

131 Spike Cannon Normal 15 100 20 2-5 hits (Pow = 20 each)
132 Constrict Normal 35 100 10 Lowers foe's SPEED (10% chance)
133 Amnesia Psychic 20 - - Raises SP. DEF sharply
134 Telekinesis Psychic 15 80 - Lowers foe's accuracy (unknown % chance)
135 Recover Normal 20 - - Restores 1/2 HP
136 High Jump-Kick Fighting 20 90 85 Recoil dmg if missed
137 Glare Normal 30 75 - Paralyzis (100% chance)
138 Dream Eater Psychic 15 100 100 On sleeping foe: 1/2 dmg restores user's HP
139 Big B. Kameha Fire 5 100 250 -
140 Finishbuster Fire 15 100 100 -
141 Absorption Bug 15 100 40 1/2 dmg restores user's HP
142 Big Bang Fire 5 100 120 -
143 Sky Attack Flying 5 90 140 Charges on 1st turn, hits on 2nd

High crit. chance

Flinch (30% chance)

144 Transform Normal 10 - - May be one use only! Transform into the foe's copy + gain foe's moveset
145 Light Grenade Fire 10 95 100 -
146 Dizzy Punch Fighting 10 100 65 Confusion (20% chance)
147 Genki Dama Fire 5 100 150 Charges on 1st turn, hits on 2nd
148 Taiyouken Normal 20 85 - Lowers foe's accuracy

Out of battle: illuminate caves

149 Spell Psychic 30 100 - Lowers foe's SP. DEF sharply
150 S.S.D. Bomber Fire 5 100 130 Cannot miss
151 Distorsion Normal 30 - - Endure any hit with 1 HP left
152 Planet Burst Fire 5 100 150 -
153 Explosion Fire 5 100 250 Targets everyone

User faints

154 Fury Swipes Normal 15 80 18 2-5 hits (Pow = 18 each)
155 Supernova Fire 5 100 255 -
156 Rest Psychic 10 - - Sleep 2 turns

Restore HP and remove status problems

157 Hell Zone Fire 10 100 100 Cannot miss
158 Hyper Fang Normal 15 90 80 Flinch (10% chance)
159 Buster Shell Fire 5 100 180 -
160 Spirit Sword Fire 15 100 90 High crit. chance
161 Tri Attack Normal 10 100 80 Any of Paralyzis, Burn, or Freeze (20% chance)
162 Super Fang Normal 10 90 Half HP Halves foe's current HP
163 Slash Normal 20 100 70 High crit. chance
164 Substitute Normal 10 - - Use 1/4 HP to create a decoy
165 Struggle Normal 1 100 50 Used only if no PP left

1/4 recoil

166 Makankosappo Electric 5 50 170 Hits 2nd turn
167 Triple Kick Fighting 10 90 10 3 hits

Each hit gets successively stronger

168 Thief Dark 10 100 40 Steal foe's item (if user doesn't have an item)
169 Stardust Psychic 5 100 190 Lowers SP. DEF (unknown % chance)
170 Eye Focus Normal 20 100 - Next attack cannot miss
171 Nightmare Ghost 15 100 Varies Some dmg every turn
172 Inferno Fire 10 95 140 Burn (10% chance)
173 Shield Psychic 15 - - Raises SP. DEF sharply
174 Curse ??? 10 - Varies Hits 2nd turn
175 Flail Normal 15 100 Varies Becomes more powerful as HP decreases
176 Kyodaika/ Giant Form Grass 20 - - Raises ATTACK and DEFENSE
177 Aeroblast Flying 5 95 100 High crit. chance
178 Z-Sword Steel 10 100 110 Raises ATTACK (30% chance)
179 Energy Punch Fighting 15 100 85 Raises ATTACK (30% chance)
180 Spite Ghost 10 100 - Cuts 2-5 PP from foe's last move
181 Powder Snow Ice 25 100 40 Freeze (10% chance)

Multiple foes

182 Protect Normal 10 - - Evade all attacks (effectiveness decreases with multiple uses)
183 Mach Punch Fighting 30 100 40 Hits before foe
184 Scary Face Normal 10 90 - Lowers foe's SPEED sharply
185 Dark Smash Dark 20 100 60 Flinch (30% chance)
186 Death Beam Dark 15 100 90 High crit. chance
187 Death Ball Dark 5 100 120 -
188 Revenge Ball Dark 5 100 175 -
189 Dark Sphere Dark 5 100 220 -
190 Octazooka Water 10 85 65 Lowers accuracy (50% chance)
191 Spikes Ground 20 - - Hurts foes switching in
192 Zap Cannon Electric 5 50 100 Paralyzis (100% chance)
193 Foresight Normal 40 100 - Foe cannot increase evasion
194 Ghost Kamikaze Ghost 10 100 140 Flinch (30% chance)
195 Ice Claw Ice 20 100 90 -
196 Icy Wind Ice 15 95 55 Lowers foe's SPEED

Multiple foes

197 Detect Fighting 5 - - Evade all attacks (effectiveness decreases with multiple uses)
198 Galaxybuster Fire 10 100 130 -
199 Lock-On Steel 5 100 - Next attack cannot miss
200 Outrage Dragon 15 100 90 User thrashes around for 2-3 turns, then becomes confused

Random target

201 Dragon Beam Dragon 5 100 150 -
202 Giga Drain Grass 5 100 60 Restore HP w/ 1/2 dmg inflicted
203 Kaioken Fire 15 - - Raises ATTACK and SPEED
204 Charm Normal 20 100 - Lowers foe's ATTACK sharply
205 God Fist Fighting 10 100 200 -
206 False Swipe Normal 40 100 40 If foe would faint: survives with 1 HP
207 Blade Steel 30 100 50 -
208 Heal Psychic 10 - - Heal user or ally for 1/2 HP
209 Spark Electric 20 100 65 Paralyzis (30% chance)
210 Fury Cutter Bug 20 95 10 Strengthens with each successive hit
211 Steel Wing Steel 25 90 70 Raises DEFENSE (10% chance)
212 Oversight Normal 30 100 - Lowers foe's evasion
213 Laser Blast Fire 10 100 110 -
214 Final Cannon Fire 5 100 200 -
215 Miracle Psychic 5 - - Heals all party status problems
216 Time-Leap Psychic 10 100 90 Hits before foe
217 Present Normal 15 90 Varies May heal foe
218 Wrath Normal 20 100 90 User thrashes around for 2-3 turns, then becomes confused
219 Zenkai Normal 10 - - Costs 1/2 full HP to maximize ATTACK
220 10x Kameha Fire 5 100 200 -
221 Sacred Fire Fire 5 95 100 Burn (50% chance)
222 Magnitude Ground 30 100 Varies Hits foes + ally
223 Dynamitekick Fighting 10 80 100 -
224 Megahorn Bug 10 85 120 -
225 Dragonbreath Dragon 20 100 60 Paralyzis (30% chance)
226 Baton Pass Normal 40 - - User switches out

Stat changes carry onto next fighter

227 God Kameha Fire 5 100 230 -
228 Pursuit Dark 20 100 40 Effective if foe is switching out
229 Phantom Ghost 20 100 100 -
230 Sweet Scent Normal 20 100 - Lowers foe's evasion

Multiple foes

Out of battle: increases battle encounters

231 Iron Tail Steel 15 75 100 Lowers foe's DEFENSE (30% chance)
232 Metal Claw Steel 35 95 50 Raises user's ATTACK (10% chance)
233 Vital Throw Fighting 10 100 70 Foe hits before user

Cannot miss

234 Divination Psychic 40 100 - Foe cannot increase evasion
235 Synthesis Grass 5 - - Restores HP (varies with weather)
236 Saiyan Power Normal 20 - - Raises ATTACK and DEFENSE
237 Hidden Power Varies/ Normal 15 100 Varies Type and power varies depending on user
238 Cross Chop Fighting 5 80 100 High crit. chance
239 Twister Dragon 20 100 40 Flinch (20% chance)

Multiple foes

240 Rain Dance Water 5 - - Powers up Water-type moves for 5 turns
241 Sunny Day Fighting 5 - - Powers up Fire-type moves for 5 turns
242 Crunch Normal 20 100 70 Lowers SP. DEF (20% chance)
243 Mirror Coat Psychic 20 100 Varies Reflects SP. ATK as double dmg
244 Psych Up Normal 10 - - Copies foe's stat changes
245 Shunkan/ Dash Attack Normal 10 100 75 Hits before foe
246 Kinesis Rock 15 100 60 -
247 Shadow Ball Ghost 15 100 80 Lowers SP. DEF (20% chance)
248 Future Sight Psychic 15 90 80 Extra Psychic attack after 2 turns
249 Rock Smash Fighting 15 100 40 Lowers foe's DEFENSE (50% chance)

Out of battle: smash cracked boulders

250 Whirlpool Water 15 70 15 Trap and damage for 2-5 turns
251 Team Attack Normal 10 100 10 Power depends on number of party members
252 Guard Break Normal 30 100 - Lowers foe's DEFENSE
253 Uproar Normal 10 100 50 Prevents Sleep for 2-5 turns

Random target

254 Concentrate Normal 20 - - Raises crit. chance (unknown %)
255 Spit Up Normal 10 100 100 Power build-up from Stockpile (not a valid move...?) released at once
256 Swallow Normal 10 - - Power build-up from Stockpile (not a valid move...?) used to restore HP
257 Heat Wave Fire 10 90 100 Burn (10% chance)

Multiple foes

258 Hail Ice 10 - - Damages all non-Ice fighters for 5 turns
259 Torment Dark 15 100 - Foe cannot repeat attacks successively
260 Flatter Dark 15 100 - Confuses foe

Raises foe's SP. ATK

261 Will-O-Wisp Fire 15 75 - Burn (unknown % chance)
262 Memento Dark 10 100 - User faints

Lowers foe's SP. ATK and SP. DEF sharply

263 Facade Normal 20 100 70 Boosted if user is Burned, Poisoned, or Paralyzed
264 Focus Punch Fighting 20 100 150 Foe hits before user

User Flinches if foe hits successfully

265 Smelling Salt Normal 10 100 60 Double dmg on Paralyzed foe

Relieves foe's Paralyzis

266 Follow Me Normal 20 100 - Foes attack user only
267 Nature Power Varies/ Normal 20 - - Changes type depending on location
268 Charge Electric 20 100 - Boosts next Electric-type move
269 Taunt Dark 20 100 - Foe can only use attacking moves
270 Helping Hand Normal 20 100 - Boosts ally's attack
271 Trick Psychic 10 100 - Foe trades held items with user
272 Role Play Psychic 10 100 - May be one use only! User mimics foe completely and copies foe's ability
273 Wish Psychic 15 - - Sharply raises SP. ATK
274 Assist Normal 20 100 - Uses any one of ally's moves on user's previous target (?)
275 Ingrain Grass 20 100 - Restore HP every turn

User cannot switch out

276 Supreme Ball Fire 5 100 140 -
277 Magic Coat Psychic 15 100 - Reflects Leech Seed and any status-damaging move
278 Recycle Normal 10 100 - Recycles a used item for one more use
279 Revenge Fighting 10 100 60 Strengthens if foe has hurt the user
280 Brick Break Fighting 15 100 75 Breaks any barrier like Light Screen (#113) and Reflect (#115)
281 Yawn Normal 10 100 - Foe Sleeps for next turn
282 Demon Saber Dark 20 100 85 -
283 Endeavor Normal 5 100 Varies Strengthens as user's HP decreases relative to foe
284 Eruption Fire 5 100 150 Strengthens the higher the user's HP is

Multiple foes

285 Change Psychic 10 100 - If user faints, attacking foe faints as well
286 Imprison Psychic 10 100 - Foe cannot use moves shared by user
287 Refresh Normal 20 100 - Heals Poison, Burn, or Paralyzis
288 Grudge Ghost 5 100 - If user faints, PP of the finishing move drops to 0
289 Snatch Dark 10 100 - Steals effect of foe's healing or status-changing move
290 Secret Power Normal 20 100 70 Additional effect based on terrain (30% chance)
291 Dive Water 10 100 60 Charges on 1st turn, hits on 2nd

Cannot be hit during charge-up (with some exceptions)

292 Meteor Rush Fighting 20 100 15 2-5 hits (Pow = 15 each)
293 Camouflage Normal 20 100 - Changes user's type depending on terrain
294 Tail Glow Bug 20 100 - Raises SP. ATK sharply
295 Energy Field Fire 10 100 90 Lowers foe's DEFENSE (10% chance)
296 Mist Ball Psychic 5 100 70 Lowers foe's SP. ATK (50% chance)
297 Featherdance Flying 15 100 - Lowers foe's ATTACK sharply
298 Teeter Dance Normal 20 100 - Confuses all foes + ally
299 Blaze Kick Fire 15 100 90 High crit. chance

Burn (10% chance)

300 Mud Sport Ground 15 100 - Weakens Electric-type moves while user is in battle
301 Ice Ball Ice 20 90 30 Roll for 5 turns

Strengthens with each successive roll

302 Needle Arm Grass 15 100 60 x2 dmg if target Minimized

Flinch (30% chance)

303 Slack Off Normal 10 100 - Restores 1/2 HP
304 Hyper Voice Normal 10 100 90 -
305 Poison Fang Poison 15 100 50 Crit. chance

Poison (30% chance)

306 Crush Claw Normal 10 95 75 Lowers foe's DEFENSE (50% chance)
307 Final Impact Fire 5 85 170 -
308 Super Kameha Fire 5 100 150 -
309 Meteor Punch Fighting 10 90 95 Raises ATTACK (unknown % chance)
310 Astonish Ghost 15 100 30 x2 dmg if target Minimized

Flinch (30% chance)

311 Weather Ball Normal 10 100 50 Varies in power and type depending on weather
312 Aromatherapy Grass 5 - - Heals all party status problems
313 Fake Tears Dark 20 100 - Lowers foe's SP. DEF sharply
314 Air Slash Flying 20 95 85 High crit. chance
315 Burning Rush Fire 10 90 110 -
316 Odor Sleuth Normal 40 100 - Foe cannot increase evasion
317 Rock Tomb Rock 10 80 50 Lowers foe's SPEED
318 Silver Wind Bug 5 100 60 Raises all stats (10% chance)
319 Metal Sound Steel 40 85 - Lowers foe's SP. DEF sharply
320 Grasswhistle Grass 15 55 - Sleep (100% chance)
321 Tickle Normal 20 100 - Lowers foe's ATTACK and DEFENSE
322 Telepathy Psychic 10 - - Avoids next attack
323 Water Spout Water 5 100 150 Strengthens the higher the user's HP is

Multiple foes

324 Signal Beam Bug 15 100 75 Confusion (10% chance)
325 Shadow Punch Ghost 20 - 60 Cannot miss
326 Extrasensory Psychic 30 100 80 x2 dmg if target Minimized

Flinch (10% chance)

327 Sky Uppercut Fighting 15 90 85 -
328 Sand Tomb Ground 15 70 15 Trap and damage for 2-5 turns
329 Sheer Cold Ice 5 30 KO Succesful hit: foe faints
330 Muddy Water Water 10 85 95 Lowers foe's accuracy (30% chance)
331 Bullet Seed Grass 30 100 10 2-5 hits (Pow = 10 each)
332 Iai/ Snap Slash Normal 15 100 75 High crit. chance
333 Icicle Spear Ice 30 100 10 2-5 hits (Pow = 10 each)
334 Iron Defense Steel 15 - - Raises DEFENSE sharply
335 Block Normal 5 100 - Prevents fleeing/switching out (?)
336 Howl Normal 40 - - Boosts ATTACK
337 Dragon Claw Dragon 15 100 80 -
338 Ryuken/ Dragon Fist Dragon 5 40 KO Succesful hit: foe faints
339 Boost Normal 20 - - Raises ATTACK and DEFENSE at the cost of SPEED
340 Diving Kick Fighting 10 100 85 Charges on 1st turn, hits on 2nd

Cannot be hit during charge-up

341 Mud Shot Ground 15 95 55 Lowers foe's SPEED
342 Poison Tail Poison 25 100 50 High crit. chance

Poison (10% chance)

343 Covet Normal 40 100 40 Steals foe's held item
344 Flash Attack Electric 15 100 90 Hits before foe
345 Magical Leaf Grass 20 - 60 Cannot miss
346 Water Sport Water 15 100 - Weakens Fire-type attacks while user is in battle
347 Calm Mind Psychic 20 - - -
348 Leaf Blade Grass 15 100 70 High crit. chance
349 Dragon Dance Dragon 20 - - Boosts ATTACK and SPEED
350 Rock Blast Rock 10 80 25 2-5 hits (Pow = 25 each)
351 Shockwave Electric 20 - 60 Cannot miss
352 Aqua Shock Water 20 100 60 Confusion (20% chance)
353 Ordeal Psychic 5 - 200 Cannot miss
354 Psycho Boost Psychic 5 90 140 Lowers foe's SP. ATK sharply

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