Here is a list of all fighter moves in DBZ Team Training.
PP refers to the number of times you can use a move. Generally, more powerful moves have less PP.
In-Game Moves
# | Move ID | Move Name | Type | PP | Accuracy (%) | Power | Effect |
---|---|---|---|---|---|---|---|
1 | 2 | Karate Chop | Fighting | 25 | 100 | 50 | High crit. chance |
2 | 4 | Punch | Fighting | 35 | 100 | 40 | - |
3 | 5 | Rocket Punch | Steel | 20 | 90 | 85 | - |
4 | 6 | Kick | Fighting | 35 | 95 | 50 | - |
5 | 10 | Scratch | Normal | 35 | 100 | 35 | - |
6 | 11 | Janken | Fighting | 25 | 100 | 60 | - |
7 | 12 | Jet Kick | Fighting | 20 | 90 | 85 | - |
8 | 16 | Hypertornado | Flying | 25 | 100 | 80 | - |
9 | 21 | Tail Smash | Normal | 20 | 95 | 60 | - |
10 | 22 | SSB Kaioken | Fire | 5 | - | - | Raises ATTACK, SPEED, and SP. ATK sharply |
11 | 23 | Crush | Normal | 20 | 100 | 85 | x2 dmg if target minimized Flinch (30% chance) |
12 | 25 | Mega Kick | Normal | 5 | 75 | 120 | - |
13 | 27 | Mawashi Geri | Fighting | 15 | 85 | 70 | - |
14 | 28 | Double Kick | Fighting | 30 | 100 | 30 | 2 hits (Pow = 30 each) |
15 | 29 | Headbutt | Normal | 15 | 100 | 70 | Flinch (20% chance) |
16 | 30 | Horn Attack | Normal | 25 | 100 | 60 | - |
17 | 34 | Body Slam | Normal | 15 | 100 | 85 | Paralysis (20% chance) |
18 | 35 | Roga Fufuken | Fighting | 20 | 100 | 60 | Attack power ups each time fighter is hit |
19 | 37 | Dragon Rush | Fighting | 20 | 95 | 90 | - |
20 | 39 | Wild Slash | Normal | 25 | 100 | 65 | High crit. chance |
21 | 40 | Death Needle | Poison | 15 | 75 | 15 | Poison (100% chance) |
22 | 41 | Full Power | Normal | 15 | - | - | Raises ATTACK sharply |
23 | 42 | Power Burst | Normal | 20 | - | - | Raises SP. ATK & SP. DEF |
24 | 43 | Leer | Normal | 30 | 100 | - | Lowers foe's DEF Multiple foes |
25 | 45 | Hyper Mode | Normal | 15 | - | - | Raises SP. ATK sharply |
26 | 46 | Energy Ball | Fire | 30 | 100 | 60 | - |
27 | 47 | Song | Normal | 15 | 100 | - | Sleep (100% chance) |
28 | 51 | Acid | Poison | 30 | 100 | 30 | Burn (30% chance) Multiple foes |
29 | 52 | Energy Shot | Fire | 25 | 90 | 90 | - |
30 | 53 | Fire Breath | Fire | 15 | 100 | 95 | Burn (10% chance) |
31 | 54 | Ki Bomber | Fire | 20 | 100 | 80 | - |
32 | 55 | Stone Spit | Dark | 25 | 100 | - | Paralysis (100% chance) |
33 | 58 | Ice Blast | Ice | 10 | 100 | 120 | Freeze (20% chance) |
34 | 60 | Gravity | Psychic | 30 | 100 | - | Lowers foe's SPEED |
35 | 61 | Ki Blast | Fire | 20 | 100 | 90 | - |
36 | 64 | Mouth Blast | Fire | 20 | 100 | 95 | - |
37 | 67 | Low Kick | Fighting | 20 | 100 | Varies | More dmg on heavier foes |
38 | 68 | Counter | Fighting | 20 | 100 | Varies | Reflects physical attack as double dmg |
39 | 69 | Haikyuken | Fighting | 20 | 100 | 80 | - |
40 | 71 | Kyushu | Steel | 20 | 100 | 30 | Heals with 1/2 dmg inflicted |
41 | 73 | Eye Beam | Fire | 35 | 100 | 70 | - |
42 | 74 | Power Up | Normal | 30 | - | - | Raises ATTACK |
43 | 75 | Kienzan | Fire | 15 | 75 | 80 | High crit. chance |
44 | 78 | Sokidan | Fire | 30 | 100 | 60 | - |
45 | 79 | Kamehameha | Fire | 20 | 100 | 100 | - |
46 | 80 | Garric Gun | Fire | 20 | 100 | 95 | - |
47 | 81 | Mystic Net | Psychic | 25 | 100 | - | Paralysis (unknown % chance) |
48 | 84 | Antenna Beam | Electric | 30 | 100 | 40 | Paralysis (10% chance) |
49 | 86 | Chono Ryoku | Psychic | 20 | 100 | - | Paralysis (unknown % chance) |
50 | 87 | Lightning | Electric | 10 | 70 | 230 | - |
51 | 92 | Masenko | Fire | 25 | 100 | 75 | - |
52 | 93 | Kiai | Psychic | 25 | 100 | 65 | - |
53 | 94 | Stop | Psychic | 20 | 100 | - | Paralysis (100% chance) |
54 | 95 | Hypnosis | Psychic | 20 | 60 | - | Sleep (100% chance) |
55 | 96 | Final Flash | Fire | 20 | 100 | 100 | - |
56 | 97 | Speed Up | Normal | 25 | - | - | Raises SPEED sharply |
57 | 98 | Drunken Fist | Fighting | 30 | 100 | 40 | Cannot miss |
58 | 100 | Teleport | Psychic | 20 | - | - | Flee from any fighter and warp to last Heal Center |
59 | 102 | Cell Shift | Bug | 20 | 100 | - | One use only! Copies foe's last attack permanently |
60 | 104 | Zanzoken | Normal | 15 | - | - | Raises evasiveness |
61 | 105 | Saisei | Grass | 20 | - | - | Restores 1/2 HP |
62 | 106 | Harden | Steel | 30 | - | - | Raises DEFENSE sharply |
63 | 107 | Dodonpa | Fire | 25 | 100 | 75 | - |
64 | 108 | Kikoho | Fire | 5 | 100 | 130 | User skips next turn |
65 | 110 | Guard | Normal | 40 | - | - | Raises DEFENSE |
66 | 112 | Katchin | Steel | 20 | - | - | Raises DEFENSE and SP. DEF |
67 | 114 | Oosaru Beam | Fire | 10 | 100 | 110 | - |
68 | 117 | Kaioken Rush | Fighting | 10 | 100 | 80 | May raise ATTACK (30% chance) Good with Kaioken |
69 | 118 | Eraser Gun | Fire | 20 | 100 | 95 | - |
70 | 122 | Power Return | Normal | 20 | 100 | 60 | Attack power ups each time user is hit |
71 | 123 | Crusher Ball | Fire | 30 | 90 | 75 | - |
72 | 124 | Milky Cannon | Fire | 20 | 100 | 95 | Poison (unknown % chance) |
73 | 125 | Hell's Flash | Fire | 20 | 100 | 100 | - |
74 | 126 | Hell Shot | Fire | 5 | 85 | 120 | Burn (20% chance) |
75 | 128 | Revenge Beam | Dark | 5 | 100 | 150 | Charges on 1st turn, hits on 2nd |
76 | 130 | Boar Attack | Normal | 15 | 100 | 100 | 1/3 recoil dmg Paralysis (unknown % chance) |
77 | 131 | Justice Flash | Fire | 20 | 100 | 120 | - |
78 | 133 | Power Impact | Fire | 20 | 100 | 180 | - |
79 | 137 | Shining Blaster | Fire | 20 | 100 | 100 | - |
80 | 139 | Big Bang Kamehameha | Fire | 5 | 100 | 250 | - |
81 | 140 | Finishbuster | Fire | 15 | 100 | 100 | - |
82 | 141 | Absorption | Bug | 15 | 100 | 40 | 1/2 dmg restores user's HP |
83 | 142 | Big Bang | Fire | 5 | 100 | 120 | - |
84 | 145 | Light Grenade | Fire | 10 | 95 | 100 | - |
85 | 146 | Dizzy Punch | Fighting | 10 | 100 | 65 | Confusion (20% chance) |
86 | 147 | Genki Dama | Fire | 5 | 100 | 150 | Charges on 1st turn, hits on 2nd |
87 | 149 | Spell | Psychic | 30 | 100 | - | Lowers foe's SP. DEF sharply |
88 | 150 | S.S.D. Bomber | Fire | 5 | 100 | 130 | Cannot miss |
89 | 151 | Distorsion | Normal | 30 | - | - | Endure any hit with 1 HP left |
90 | 152 | Planet Burst | Fire | 5 | 100 | 150 | - |
91 | 153 | Explosion | Fire | 5 | 100 | 250 | Targets everyone User faints |
92 | 155 | Supernova | Fire | 5 | 100 | 255 | - |
93 | 157 | Hell Zone | Fire | 10 | 100 | 100 | Cannot miss |
94 | 159 | Buster Shell | Fire | 5 | 100 | 180 | - |
95 | 160 | Spirit Sword | Fire | 15 | 100 | 90 | High crit. chance |
96 | 166 | Makankosappo | Electric | 5 | 50 | 170 | Hits 2nd turn |
97 | 168 | Thief | Dark | 10 | 100 | 40 | Steal foe's item (if user doesn't have an item) |
98 | 169 | Stardust | Psychic | 5 | 100 | 190 | Lowers SP. DEF (unknown % chance) |
99 | 170 | Eye Focus | Normal | 20 | 100 | - | Next attack cannot miss |
100 | 172 | Inferno | Fire | 10 | 95 | 140 | Burn (10% chance) |
101 | 173 | Shield | Psychic | 15 | - | - | Raises SP. DEF sharply |
102 | 176 | Giant Form | Grass | 20 | - | - | Raises ATTACK and DEFENSE |
103 | 178 | Z-Sword | Steel | 10 | 100 | 110 | Raises ATTACK (30% chance) |
104 | 179 | Energy Punch | Fighting | 15 | 100 | 85 | Raises ATTACK (30% chance) |
105 | 180 | Justice Crush | Fire | 25 | 100 | 110 | - |
106 | 183 | Mach Punch | Fighting | 30 | 100 | 40 | Hits before foe |
107 | 184 | Poison Punch | Poison | 30 | 100 | 40 | Poison (50% chance) |
108 | 185 | Dark Smash | Dark | 20 | 100 | 60 | Flinch (30% chance) |
109 | 186 | Death Beam | Dark | 15 | 100 | 90 | High crit. chance |
110 | 187 | Death Ball | Dark | 5 | 100 | 120 | - |
111 | 188 | Revenge Ball | Dark | 5 | 100 | 175 | - |
112 | 189 | Dark Sphere | Dark | 5 | 100 | 220 | - |
113 | 194 | Ghost Kamikaze | Ghost | 10 | 100 | 140 | Flinch (30% chance) |
114 | 195 | Ice Claw | Ice | 20 | 100 | 90 | - |
115 | 198 | Galaxybuster | Fire | 10 | 100 | 130 | - |
116 | 199 | Lock-On | Steel | 5 | 100 | - | Next attack cannot miss |
117 | 201 | Dragon Beam | Dragon | 5 | 100 | 150 | - |
118 | 203 | Kaioken | Fire | 15 | - | - | Raises ATTACK and SPEED |
119 | 205 | God Fist | Fighting | 10 | 100 | 200 | - |
120 | 207 | Blade | Steel | 30 | 100 | 50 | - |
121 | 208 | Heal | Psychic | 10 | - | - | Heal user or ally for 1/2 HP |
122 | 212 | Oversight | Normal | 30 | 100 | - | Lowers foe's evasion |
123 | 213 | Laser Blast | Fire | 10 | 100 | 110 | - |
124 | 214 | Final Cannon | Fire | 5 | 100 | 200 | - |
125 | 215 | Miracle | Psychic | 5 | - | - | Heals all party status problems |
126 | 216 | Time-Leap | Psychic | 10 | 100 | 90 | Hits before foe |
127 | 217 | God Blades | Fire | 10 | 100 | 170 | - |
128 | 218 | Wrath | Normal | 20 | 100 | 90 | User thrashes around for 2-3 turns, then becomes confused |
129 | 219 | Zenkai | Normal | 10 | - | - | Costs 1/2 full HP to maximize ATTACK |
130 | 220 | 10x Kamehameha | Fire | 5 | 100 | 200 | - |
131 | 223 | Dynamitekick | Fighting | 10 | 80 | 100 | - |
132 | 227 | God Kamehameha | Fire | 5 | 100 | 230 | - |
133 | 229 | Phantom | Ghost | 20 | 100 | 100 | - |
134 | 234 | Divination | Psychic | 40 | 100 | - | Foe cannot increase evasion |
135 | 236 | Saiyan Power | Normal | 20 | - | - | Raises ATTACK and DEFENSE |
136 | 242 | Crunch | Normal | 20 | 100 | 70 | Lowers SP. DEF (20% chance) |
137 | 245 | Dash Attack | Normal | 10 | 100 | 75 | Hits before foe |
138 | 246 | Kinesis | Rock | 15 | 100 | 60 | - |
139 | 247 | Black Ball | Dark | 15 | 100 | 140 | Lowers foe's SP. DEF (20% chance) |
140 | 251 | Team Attack | Normal | 10 | 100 | 10 | Power depends on number of party members |
141 | 252 | Guard Break | Normal | 30 | 100 | - | Lowers foe's DEFENSE |
142 | 254 | Concentrate | Normal | 20 | - | - | Raises crit. chance (unknown %) |
143 | 260 | Black Kamehameha | Dark | 5 | 100 | 220 | - |
144 | 269 | Taunt | Dark | 20 | 100 | - | Foe can only use attacking moves |
145 | 272 | Genki Sword | Fire | 5 | 100 | 150 | High crit. chance |
146 | 273 | Wish | Psychic | 15 | - | - | Sharply raises SP. ATK |
147 | 276 | Supreme Ball | Fire | 5 | 100 | 140 | - |
148 | 277 | God Slicer | Psychic | 15 | 100 | 100 | High crit. chance |
149 | 282 | Demon Saber | Dark | 20 | 100 | 85 | - |
150 | 285 | Change | Psychic | 10 | 100 | - | If user faints, attacking foe faints as well |
151 | 292 | Meteor Rush | Fighting | 20 | 100 | 15 | 2-5 hits (Pow = 15 each) |
152 | 294 | Poison Breath | Poison | 40 | 90 | - | Poison (100% chance) |
153 | 295 | Energy Field | Fire | 10 | 100 | 90 | Lowers foe's DEFENSE (10% chance) |
154 | 299 | Blaze Kick | Fire | 15 | 100 | 90 | High crit. chance Burn (10% chance) |
155 | 305 | Poison Fang | Poison | 15 | 100 | 50 | Poison (50% chance) |
156 | 306 | Crush Claw | Normal | 10 | 95 | 75 | Lowers foe's DEFENSE (50% chance) |
157 | 307 | Final Impact | Fire | 5 | 85 | 170 | |
158 | 308 | Super Kamehameha | Fire | 5 | 100 | 150 | - |
159 | 314 | Air Slash | Flying | 20 | 95 | 85 | High crit. chance |
160 | 315 | Burning Rush | Fire | 10 | 90 | 110 | - |
161 | 322 | Telepathy | Psychic | 10 | - | - | Avoids next attack |
162 | 327 | Sky Uppercut | Fighting | 15 | 90 | 85 | - |
163 | 332 | Snap Slash | Normal | 15 | 100 | 75 | High crit. chance |
164 | 338 | Dragon Fist | Dragon | 5 | 40 | ∞ | One-hit KO |
165 | 339 | Boost | Normal | 20 | - | - | Raises ATTACK and DEFENSE at the cost of SPEED |
166 | 340 | Diving Kick | Fighting | 10 | 100 | 85 | Charges on 1st turn, hits on 2nd Cannot be hit during charge-up |
167 | 344 | Flash Attack | Electric | 15 | 100 | 90 | Hits before foe |
168 | 352 | Aqua Shock | Water | 20 | 100 | 60 | Confusion (20% chance) |
169 | 353 | Ordeal | Psychic | 5 | - | 200 | Cannot miss |
TM Moves
There are 11 TM-only moves that no Fighter learns "naturally". Some of these cannot be learned by anyone (will separate them).
Move ID | TM # | Move Name | Type | PP | Accuracy (%) | Power | Effect |
---|---|---|---|---|---|---|---|
91 | 28 | Dig | Ground | 10 | 100 | 60 | Charges on 1st turn, hits on 2nd Cannot be hit during charge-up (with some exceptions) |
280 | 31 | Brick Break | Fighting | 15 | 100 | 75 | Breaks any barrier like Light Screen (#113) and Reflect (#115) |
115 | 33 | Reflect | Psychic | 20 | - | - | Reduces physical dmg for 5 turns |
351 | 34 | Shockwave | Electric | 20 | - | 60 | Cannot miss |
317 | 39 | Rock Tomb | Rock | 10 | 80 | 50 | Lowers foe's SPEED |
259 | 41 | Torment | Dark | 15 | 100 | - | Foe cannot repeat attacks successively |
263 | 42 | Final Kamehameha | Fire | 5 | 100 | 250 | - |
290 | 43 | Secret Power | Normal | 20 | 100 | 70 | Additional effect based on terrain (30% chance) |
156 | 44 | Rest | Psychic | 10 | - | - | Sleep 2 turns Restore HP and remove status problems |
211 | 47 | Steel Wing | Steel | 25 | 90 | 70 | Raises DEFENSE (10% chance) |
289 | 49 | Snatch | Dark | 10 | 100 | - | Steals effect of foe's healing or status-changing move |
HM Moves
There are 7 HM moves. The only HM received post-game is Waterfall.
Move ID | HM # | Move Name | Type | PP | Accuracy (%) | Power | In-Battle Effect | Out-of-Battle Effect |
---|---|---|---|---|---|---|---|---|
15 | 01 | Cut | Normal | 30 | 95 | 50 | - | Cut specific plants |
19 | 02 | Fly | Flying | 15 | 95 | 70 | Charges on 1st turn, hits on 2nd Cannot be hit during charge-up (with some exceptions) |
Fly between major destinations |
57 | 03 | Surf | Water | 15 | 100 | 95 | Hits multiple foes | Travel across water (cancelled after V4) |
70 | 04 | Strength | Normal | 15 | 100 | 80 | - | Push boulders |
148 | 05 | Taiyouken | Normal | 20 | 85 | - | Lowers foe's accuracy | Illuminate dark area |
249 | 06 | Rock Smash | Fighting | 15 | 100 | 40 | Lowers foe's DEFENSE (50% chance) | Break cracked boulders |
127 | 07 | Waterfall | Water | 15 | 100 | 80 | - | Climb a waterfall |
Moves Changed
Some moves have been modified. The full list is below:
Move ID | Move Name | Alteration Made |
---|---|---|
Version 6 | ||
22 | SSB Kaioken | New move. |
122 | Power Return | New move. |
131 | Justice Flash | New move. |
133 | Power Impact | New move. |
137 | Shining Blaster | New move. |
180 | Justice Crush | New move. |
184 | Poison Punch | New move. |
294 | Poison Breath | New move. |
305 | Poison Fang | New move. |
306 | Crush Claw | New move. |
Version 5 | ||
40 | Death Needle | New move. |
272 | Genki Sword | New move. |
Version 4 | ||
263 | Final Kamehameha | New move. Completely replaced Facade. |
260 | Black Kamehameha | New move. |
247 | Black Ball | New move. |
217 | God Blades | New move. |
277 | God Slicer | New move. |
87 | Lightning | New move. |
Version 3 | ||
166 | Makankosappo | Accuracy increased: 40 → 50 |
61 | Ki Blast | Name changed from Kikoha |
176 | Giant Form | Name changed from Kyodaika |
245 | Dash Attack | Name changed from Shunkan |
332 | Snap Slash | Name changed from Iai |
216 | Time-Leap | New move. |
Version 2 | ||
220 | 10x Kamehameha | ID changed from 105 → 220; previous ID allowed move to heal. |
227 | God Kamehameha | New move. |
215 | Miracle | New move. |
353 | Ordeal | New move. |
234 | Divination | New move. |