Dragon Ball Z Team Training Wiki
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Here is a list of all fighter moves in DBZ Team Training.

PP refers to the number of times you can use a move. Generally, more powerful moves have less PP.

In-Game Moves

In-Game Moves (Minus TM- and HM-Only Moves)
# Move ID Move Name Type PP Accuracy (%) Power Effect
1 2 Karate Chop Fighting 25 100 50 High crit. chance
2 4 Punch Fighting 35 100 40 -
3 5 Rocket Punch Steel 20 90 85 -
4 6 Kick Fighting 35 95 50 -
5 10 Scratch Normal 35 100 35 -
6 11 Janken Fighting 25 100 60 -
7 12 Jet Kick Fighting 20 90 85 -
8 16 Hypertornado Flying 25 100 80 -
9 21 Tail Smash Normal 20 95 60 -
10 22 SSB Kaioken Fire 5 - - Raises ATTACK, SPEED, and SP. ATK sharply
11 23 Crush Normal 20 100 85 x2 dmg if target minimized
Flinch (30% chance)
12 25 Mega Kick Normal 5 75 120 -
13 27 Mawashi Geri Fighting 15 85 70 -
14 28 Double Kick Fighting 30 100 30 2 hits (Pow = 30 each)
15 29 Headbutt Normal 15 100 70 Flinch (20% chance)
16 30 Horn Attack Normal 25 100 60 -
17 34 Body Slam Normal 15 100 85 Paralysis (20% chance)
18 35 Roga Fufuken Fighting 20 100 60 Attack power ups each time fighter is hit
19 37 Dragon Rush Fighting 20 95 90 -
20 39 Wild Slash Normal 25 100 65 High crit. chance
21 40 Death Needle Poison 15 75 15 Poison (100% chance)
22 41 Full Power Normal 15 - - Raises ATTACK sharply
23 42 Power Burst Normal 20 - - Raises SP. ATK & SP. DEF
24 43 Leer Normal 30 100 - Lowers foe's DEF
Multiple foes
25 45 Hyper Mode Normal 15 - - Raises SP. ATK sharply
26 46 Energy Ball Fire 30 100 60 -
27 47 Song Normal 15 100 - Sleep (100% chance)
28 51 Acid Poison 30 100 30 Burn (30% chance)
Multiple foes
29 52 Energy Shot Fire 25 90 90 -
30 53 Fire Breath Fire 15 100 95 Burn (10% chance)
31 54 Ki Bomber Fire 20 100 80 -
32 55 Stone Spit Dark 25 100 - Paralysis (100% chance)
33 58 Ice Blast Ice 10 100 120 Freeze (20% chance)
34 60 Gravity Psychic 30 100 - Lowers foe's SPEED
35 61 Ki Blast Fire 20 100 90 -
36 64 Mouth Blast Fire 20 100 95 -
37 67 Low Kick Fighting 20 100 Varies More dmg on heavier foes
38 68 Counter Fighting 20 100 Varies Reflects physical attack as double dmg
39 69 Haikyuken Fighting 20 100 80 -
40 71 Kyushu Steel 20 100 30 Heals with 1/2 dmg inflicted
41 73 Eye Beam Fire 35 100 70 -
42 74 Power Up Normal 30 - - Raises ATTACK
43 75 Kienzan Fire 15 75 80 High crit. chance
44 78 Sokidan Fire 30 100 60 -
45 79 Kamehameha Fire 20 100 100 -
46 80 Garric Gun Fire 20 100 95 -
47 81 Mystic Net Psychic 25 100 - Paralysis (unknown % chance)
48 84 Antenna Beam Electric 30 100 40 Paralysis (10% chance)
49 86 Chono Ryoku Psychic 20 100 - Paralysis (unknown % chance)
50 87 Lightning Electric 10 70 230 -
51 92 Masenko Fire 25 100 75 -
52 93 Kiai Psychic 25 100 65 -
53 94 Stop Psychic 20 100 - Paralysis (100% chance)
54 95 Hypnosis Psychic 20 60 - Sleep (100% chance)
55 96 Final Flash Fire 20 100 100 -
56 97 Speed Up Normal 25 - - Raises SPEED sharply
57 98 Drunken Fist Fighting 30 100 40 Cannot miss
58 100 Teleport Psychic 20 - - Flee from any fighter and warp to last Heal Center
59 102 Cell Shift Bug 20 100 - One use only! Copies foe's last attack permanently
60 104 Zanzoken Normal 15 - - Raises evasiveness
61 105 Saisei Grass 20 - - Restores 1/2 HP
62 106 Harden Steel 30 - - Raises DEFENSE sharply
63 107 Dodonpa Fire 25 100 75 -
64 108 Kikoho Fire 5 100 130 User skips next turn
65 110 Guard Normal 40 - - Raises DEFENSE
66 112 Katchin Steel 20 - - Raises DEFENSE and SP. DEF
67 114 Oosaru Beam Fire 10 100 110 -
68 117 Kaioken Rush Fighting 10 100 80 May raise ATTACK (30% chance)
Good with Kaioken
69 118 Eraser Gun Fire 20 100 95 -
70 122 Power Return Normal 20 100 60 Attack power ups each time user is hit
71 123 Crusher Ball Fire 30 90 75 -
72 124 Milky Cannon Fire 20 100 95 Poison (unknown % chance)
73 125 Hell's Flash Fire 20 100 100 -
74 126 Hell Shot Fire 5 85 120 Burn (20% chance)
75 128 Revenge Beam Dark 5 100 150 Charges on 1st turn, hits on 2nd
76 130 Boar Attack Normal 15 100 100 1/3 recoil dmg
Paralysis (unknown % chance)
77 131 Justice Flash Fire 20 100 120 -
78 133 Power Impact Fire 20 100 180 -
79 137 Shining Blaster Fire 20 100 100 -
80 139 Big Bang Kamehameha Fire 5 100 250 -
81 140 Finishbuster Fire 15 100 100 -
82 141 Absorption Bug 15 100 40 1/2 dmg restores user's HP
83 142 Big Bang Fire 5 100 120 -
84 145 Light Grenade Fire 10 95 100 -
85 146 Dizzy Punch Fighting 10 100 65 Confusion (20% chance)
86 147 Genki Dama Fire 5 100 150 Charges on 1st turn, hits on 2nd
87 149 Spell Psychic 30 100 - Lowers foe's SP. DEF sharply
88 150 S.S.D. Bomber Fire 5 100 130 Cannot miss
89 151 Distorsion Normal 30 - - Endure any hit with 1 HP left
90 152 Planet Burst Fire 5 100 150 -
91 153 Explosion Fire 5 100 250 Targets everyone
User faints
92 155 Supernova Fire 5 100 255 -
93 157 Hell Zone Fire 10 100 100 Cannot miss
94 159 Buster Shell Fire 5 100 180 -
95 160 Spirit Sword Fire 15 100 90 High crit. chance
96 166 Makankosappo Electric 5 50 170 Hits 2nd turn
97 168 Thief Dark 10 100 40 Steal foe's item (if user doesn't have an item)
98 169 Stardust Psychic 5 100 190 Lowers SP. DEF (unknown % chance)
99 170 Eye Focus Normal 20 100 - Next attack cannot miss
100 172 Inferno Fire 10 95 140 Burn (10% chance)
101 173 Shield Psychic 15 - - Raises SP. DEF sharply
102 176 Giant Form Grass 20 - - Raises ATTACK and DEFENSE
103 178 Z-Sword Steel 10 100 110 Raises ATTACK (30% chance)
104 179 Energy Punch Fighting 15 100 85 Raises ATTACK (30% chance)
105 180 Justice Crush Fire 25 100 110 -
106 183 Mach Punch Fighting 30 100 40 Hits before foe
107 184 Poison Punch Poison 30 100 40 Poison (50% chance)
108 185 Dark Smash Dark 20 100 60 Flinch (30% chance)
109 186 Death Beam Dark 15 100 90 High crit. chance
110 187 Death Ball Dark 5 100 120 -
111 188 Revenge Ball Dark 5 100 175 -
112 189 Dark Sphere Dark 5 100 220 -
113 194 Ghost Kamikaze Ghost 10 100 140 Flinch (30% chance)
114 195 Ice Claw Ice 20 100 90 -
115 198 Galaxybuster Fire 10 100 130 -
116 199 Lock-On Steel 5 100 - Next attack cannot miss
117 201 Dragon Beam Dragon 5 100 150 -
118 203 Kaioken Fire 15 - - Raises ATTACK and SPEED
119 205 God Fist Fighting 10 100 200 -
120 207 Blade Steel 30 100 50 -
121 208 Heal Psychic 10 - - Heal user or ally for 1/2 HP
122 212 Oversight Normal 30 100 - Lowers foe's evasion
123 213 Laser Blast Fire 10 100 110 -
124 214 Final Cannon Fire 5 100 200 -
125 215 Miracle Psychic 5 - - Heals all party status problems
126 216 Time-Leap Psychic 10 100 90 Hits before foe
127 217 God Blades Fire 10 100 170 -
128 218 Wrath Normal 20 100 90 User thrashes around for 2-3 turns, then becomes confused
129 219 Zenkai Normal 10 - - Costs 1/2 full HP to maximize ATTACK
130 220 10x Kamehameha Fire 5 100 200 -
131 223 Dynamitekick Fighting 10 80 100 -
132 227 God Kamehameha Fire 5 100 230 -
133 229 Phantom Ghost 20 100 100 -
134 234 Divination Psychic 40 100 - Foe cannot increase evasion
135 236 Saiyan Power Normal 20 - - Raises ATTACK and DEFENSE
136 242 Crunch Normal 20 100 70 Lowers SP. DEF (20% chance)
137 245 Dash Attack Normal 10 100 75 Hits before foe
138 246 Kinesis Rock 15 100 60 -
139 247 Black Ball Dark 15 100 140 Lowers foe's SP. DEF (20% chance)
140 251 Team Attack Normal 10 100 10 Power depends on number of party members
141 252 Guard Break Normal 30 100 - Lowers foe's DEFENSE
142 254 Concentrate Normal 20 - - Raises crit. chance (unknown %)
143 260 Black Kamehameha Dark 5 100 220 -
144 269 Taunt Dark 20 100 - Foe can only use attacking moves
145 272 Genki Sword Fire 5 100 150 High crit. chance
146 273 Wish Psychic 15 - - Sharply raises SP. ATK
147 276 Supreme Ball Fire 5 100 140 -
148 277 God Slicer Psychic 15 100 100 High crit. chance
149 282 Demon Saber Dark 20 100 85 -
150 285 Change Psychic 10 100 - If user faints, attacking foe faints as well
151 292 Meteor Rush Fighting 20 100 15 2-5 hits (Pow = 15 each)
152 294 Poison Breath Poison 40 90 - Poison (100% chance)
153 295 Energy Field Fire 10 100 90 Lowers foe's DEFENSE (10% chance)
154 299 Blaze Kick Fire 15 100 90 High crit. chance
Burn (10% chance)
155 305 Poison Fang Poison 15 100 50 Poison (50% chance)
156 306 Crush Claw Normal 10 95 75 Lowers foe's DEFENSE (50% chance)
157 307 Final Impact Fire 5 85 170
158 308 Super Kamehameha Fire 5 100 150 -
159 314 Air Slash Flying 20 95 85 High crit. chance
160 315 Burning Rush Fire 10 90 110 -
161 322 Telepathy Psychic 10 - - Avoids next attack
162 327 Sky Uppercut Fighting 15 90 85 -
163 332 Snap Slash Normal 15 100 75 High crit. chance
164 338 Dragon Fist Dragon 5 40 One-hit KO
165 339 Boost Normal 20 - - Raises ATTACK and DEFENSE at the cost of SPEED
166 340 Diving Kick Fighting 10 100 85 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up
167 344 Flash Attack Electric 15 100 90 Hits before foe
168 352 Aqua Shock Water 20 100 60 Confusion (20% chance)
169 353 Ordeal Psychic 5 - 200 Cannot miss

TM Moves

There are 11 TM-only moves that no Fighter learns "naturally". Some of these cannot be learned by anyone (will separate them).

All 11 TM-Only Moves
Move ID TM # Move Name Type PP Accuracy (%) Power Effect
91 28 Dig Ground 10 100 60 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with some exceptions)
280 31 Brick Break Fighting 15 100 75 Breaks any barrier like Light Screen (#113) and Reflect (#115)
115 33 Reflect Psychic 20 - - Reduces physical dmg for 5 turns
351 34 Shockwave Electric 20 - 60 Cannot miss
317 39 Rock Tomb Rock 10 80 50 Lowers foe's SPEED
259 41 Torment Dark 15 100 - Foe cannot repeat attacks successively
263 42 Final Kamehameha Fire 5 100 250 -
290 43 Secret Power Normal 20 100 70 Additional effect based on terrain (30% chance)
156 44 Rest Psychic 10 - - Sleep 2 turns
Restore HP and remove status problems
211 47 Steel Wing Steel 25 90 70 Raises DEFENSE (10% chance)
289 49 Snatch Dark 10 100 - Steals effect of foe's healing or status-changing move

HM Moves

There are 7 HM moves. The only HM received post-game is Waterfall.

All 7 HM Moves
Move ID HM # Move Name Type PP Accuracy (%) Power In-Battle Effect Out-of-Battle Effect
15 01 Cut Normal 30 95 50 - Cut specific plants
19 02 Fly Flying 15 95 70 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with some exceptions)
Fly between major destinations
57 03 Surf Water 15 100 95 Hits multiple foes Travel across water (cancelled after V4)
70 04 Strength Normal 15 100 80 - Push boulders
148 05 Taiyouken Normal 20 85 - Lowers foe's accuracy Illuminate dark area
249 06 Rock Smash Fighting 15 100 40 Lowers foe's DEFENSE (50% chance) Break cracked boulders
127 07 Waterfall Water 15 100 80 - Climb a waterfall

Moves Changed

Some moves have been modified. The full list is below:

Move ID Move Name Alteration Made
Version 6
22 SSB Kaioken New move.
122 Power Return New move.
131 Justice Flash New move.
133 Power Impact New move.
137 Shining Blaster New move.
180 Justice Crush New move.
184 Poison Punch New move.
294 Poison Breath New move.
305 Poison Fang New move.
306 Crush Claw New move.
Version 5
40 Death Needle New move.
272 Genki Sword New move.
Version 4
263 Final Kamehameha New move. Completely replaced Facade.
260 Black Kamehameha New move.
247 Black Ball New move.
217 God Blades New move.
277 God Slicer New move.
87 Lightning New move.
Version 3
166 Makankosappo Accuracy increased: 40 → 50
61 Ki Blast Name changed from Kikoha
176 Giant Form Name changed from Kyodaika
245 Dash Attack Name changed from Shunkan
332 Snap Slash Name changed from Iai
216 Time-Leap New move.
Version 2
220 10x Kamehameha ID changed from 105 → 220; previous ID allowed move to heal.
227 God Kamehameha New move.
215 Miracle New move.
353 Ordeal New move.
234 Divination New move.
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