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Here is a list of all fighter moves in the DBZ Team Training database. To find a move, hit Ctrl+F. Moves that are included in the game can be found in the In-Game Moves category.

PP refers to the number of times you can use a move. Generally, more powerful moves have less PP.

In-Game Moves Edit

In-Game Moves (Minus TM- and HM-Only Moves)
# Move ID Move Type PP Accuracy (%) Power Effect
1 2 Karate Chop Fighting 25 100 50 High crit. chance
2 4 Punch Fighting 35 100 40 -
3 5 Rocket Punch Steel 20 90 85 -
4 6 Kick Fighting 35 95 50 -
5 10 Scratch Normal 35 100 35 -
6 11 Janken Fighting 25 100 60 -
7 12 Jet Kick Fighting 20 90 85 -
8 16 Hypertornado Flying 25 100 80 -
9 21 Tail Smash Normal 20 95 60 -
10 23 Crush Normal 20 100 85 x2 dmg if target minimized
Flinch (30% chance)
11 25 Mega Kick Normal 5 75 120 -
12 27 Mawashi Geri Fighting 15 85 70 -
13 28 Double Kick Fighting 30 100 30 2 hits (Pow = 30 each)
14 29 Headbutt Normal 15 100 70 Flinch (20% chance)
15 30 Horn Attack Normal 25 100 60 -
16 34 Body Slam Normal 15 100 85 Paralyzis (20% chance)
17 35 Roga Fufuken Fighting 20 100 60 Attack power ups each time fighter is hit
18 37 Dragon Rush Fighting 20 95 90 -
19 39 Wild Slash Normal 25 100 65 High crit. chance
40 Death Needle Poison 15 75 15 Poison (100% chance)
20 41 Full Power Normal 15 - - Raises ATTACK sharply
21 42 Power Burst Normal 20 - - Raises SP. ATK & SP. DEF
22 43 Leer Normal 30 100 - Lowers foe's DEF
Multiple foes
23 45 Hyper Mode Normal 15 - - Raises SP. ATK sharply
24 46 Energy Ball Fire 30 100 60 -
25 47 Song Normal 15 100 - Sleep (100% chance)
26 51 Acid Poison 30 100 30 Burn (30% chance)
Multiple foes
27 52 Energy Shot Fire 25 90 90 -
28 53 Fire Breath Fire 15 100 95 Burn (10% chance)
29 54 Ki Bomber Fire 20 100 80 -
30 55 Stone Spit Dark 25 100 - Paralyzis (100% chance)
31 58 Ice Blast Ice 10 100 120 Freeze (20% chance)
32 60 Gravity Psychic 30 100 - Lowers foe's SPEED
33 61 Ki Blast Fire 20 100 90 -
34 64 Mouth Blast Fire 20 100 95 -
35 67 Low Kick Fighting 20 100 Varies More dmg on heavier foes
36 68 Counter Fighting 20 100 Varies Reflects physical attack as double dmg
37 69 Haikyuken Fighting 20 100 80 -
38 71 Kyushu Steel 20 100 30 Heals with 1/2 dmg inflicted
39 73 Eye Beam Fire 35 100 70 -
40 74 Power Up Normal 30 - - Raises ATTACK
41 75 Kienzan Fire 15 75 80 High crit. chance
42 78 Sokidan Fire 30 100 60 -
43 79 Kamehameha Fire 20 100 100 -
44 80 Garric Gun Fire 20 100 95 -
45 81 Mystic Net Psychic 25 100 - Paralyzis (unknown % chance)
46 84 Antenna Beam Electric 30 100 40 Paralyzis (10% chance)
47 86 Chono Ryoku Psychic 20 100 - Paralyzis (unknown % chance)
48 87 Lightning Electric 10 70 230 -
49 92 Masenko Fire 25 100 75 -
50 93 Kiai Psychic 25 100 65 -
51 94 Stop Psychic 20 100 - Paralyzis (100% chance)
52 95 Hypnosis Psychic 20 60 - Sleep (100% chance)
53 96 Final Flash Fire 20 100 100 -
54 97 Speed Up Normal 25 - - Raises SPEED sharply
55 98 Drunken Fist Fighting 30 100 40 Cannot miss
56 100 Teleport Psychic 20 - - Flee from any fighter and warp to last Heal Center
57 102 Cell Shift Bug 20 100 - One use only! Copies foe's last attack permanently
58 104 Zanzoken Normal 15 - - Raises evasiveness
59 105 Saisei Grass 20 - - Restores 1/2 HP
60 106 Harden Steel 30 - - Raises DEFENSE sharply
61 107 Dodonpa Fire 25 100 75 -
62 108 Kikoho Fire 5 100 130 User skips next turn
63 110 Guard Normal 40 - - Raises DEFENSE
64 112 Katchin Steel 20 - - Raises DEFENSE and SP. DEF
65 114 Oosaru Beam Fire 10 100 110 -
66 117 Kaioken Rush Fighting 10 100 80 May raise ATTACK (30% chance)
Good with Kaioken
67 118 Eraser Gun Fire 20 100 95 -
68 123 Crusher Ball Fire 30 90 75 -
69 124 Milky Cannon Fire 20 100 95 Poison (unknown % chance)
70 125 Hell's Flash Fire 20 100 100 -
71 126 Hell Shot Fire 5 85 120 Burn (20% chance)
72 128 Revenge Beam Dark 5 100 150 Charges on 1st turn, hits on 2nd
73 130 Boar Attack Normal 15 100 100 1/3 recoil dmg
Paralyzis (unknown % chance)
74 139 Big B. Kameha Fire 5 100 250 -
75 140 Finishbuster Fire 15 100 100 -
76 141 Absorption Bug 15 100 40 1/2 dmg restores user's HP
77 142 Big Bang Fire 5 100 120 -
78 145 Light Grenade Fire 10 95 100 -
79 146 Dizzy Punch Fighting 10 100 65 Confusion (20% chance)
80 147 Genki Dama Fire 5 100 150 Charges on 1st turn, hits on 2nd
81 149 Spell Psychic 30 100 - Lowers foe's SP. DEF sharply
82 150 S.S.D. Bomber Fire 5 100 130 Cannot miss
83 151 Distorsion Normal 30 - - Endure any hit with 1 HP left
84 152 Planet Burst Fire 5 100 150 -
85 153 Explosion Fire 5 100 250 Targets everyone
User faints
86 155 Supernova Fire 5 100 255 -
87 157 Hell Zone Fire 10 100 100 Cannot miss
88 159 Buster Shell Fire 5 100 180 -
89 160 Spirit Sword Fire 15 100 90 High crit. chance
90 166 Makankosappo Electric 5 50 170 Hits 2nd turn
91 168 Thief Dark 10 100 40 Steal foe's item (if user doesn't have an item)
92 169 Stardust Psychic 5 100 190 Lowers SP. DEF (unknown % chance)
93 170 Eye Focus Normal 20 100 - Next attack cannot miss
94 172 Inferno Fire 10 95 140 Burn (10% chance)
95 173 Shield Psychic 15 - - Raises SP. DEF sharply
96 176 Giant Form Grass 20 - - Raises ATTACK and DEFENSE
97 178 Z-Sword Steel 10 100 110 Raises ATTACK (30% chance)
98 179 Energy Punch Fighting 15 100 85 Raises ATTACK (30% chance)
99 183 Mach Punch Fighting 30 100 40 Hits before foe
100 185 Dark Smash Dark 20 100 60 Flinch (30% chance)
101 186 Death Beam Dark 15 100 90 High crit. chance
102 187 Death Ball Dark 5 100 120 -
103 188 Revenge Ball Dark 5 100 175 -
104 189 Dark Sphere Dark 5 100 220 -
105 194 Ghost Kamikaze Ghost 10 100 140 Flinch (30% chance)
106 195 Ice Claw Ice 20 100 90 -
107 198 Galaxybuster Fire 10 100 130 -
108 199 Lock-On Steel 5 100 - Next attack cannot miss
109 201 Dragon Beam Dragon 5 100 150 -
110 203 Kaioken Fire 15 - - Raises ATTACK and SPEED
111 205 God Fist Fighting 10 100 200 -
112 207 Blade Steel 30 100 50 -
113 208 Heal Psychic 10 - - Heal user or ally for 1/2 HP
114 212 Oversight Normal 30 100 - Lowers foe's evasion
115 213 Laser Blast Fire 10 100 110 -
116 214 Final Cannon Fire 5 100 200 -
117 215 Miracle Psychic 5 - - Heals all party status problems
118 216 Time-Leap Psychic 10 100 90 Hits before foe
119 217 God Blades Fire 10 100 170 -
120 218 Wrath Normal 20 100 90 User thrashes around for 2-3 turns, then becomes confused
121 219 Zenkai Normal 10 - - Costs 1/2 full HP to maximize ATTACK
122 220 10x Kameha Fire 5 100 200 -
123 223 Dynamitekick Fighting 10 80 100 -
124 227 God Kameha Fire 5 100 230 -
125 229 Phantom Ghost 20 100 100 -
126 234 Divination Psychic 40 100 - Foe cannot increase evasion
127 236 Saiyan Power Normal 20 - - Raises ATTACK and DEFENSE
128 242 Crunch Normal 20 100 70 Lowers SP. DEF (20% chance)
129 245 Dash Attack Normal 10 100 75 Hits before foe
130 246 Kinesis Rock 15 100 60 -
131 247 Black Ball Dark 15 100 140 Lowers foe's SP. DEF (20% chance)
132 251 Team Attack Normal 10 100 10 Power depends on number of party members
133 252 Guard Break Normal 30 100 - Lowers foe's DEFENSE
134 254 Concentrate Normal 20 - - Raises crit. chance (unknown %)
135 260 Black Kameha Dark 5 100 220 -
136 269 Taunt Dark 20 100 - Foe can only use attacking moves
272 Genki Sword Fire 5 100 150 High crit. chance
137 273 Wish Psychic 15 - - Sharply raises SP. ATK
138 276 Supreme Ball Fire 5 100 140 -
139 277 God Slicer Psychic 15 100 100 High crit. chance
140 282 Demon Saber Dark 20 100 85 -
141 285 Change Psychic 10 100 - If user faints, attacking foe faints as well
142 292 Meteor Rush Fighting 20 100 15 2-5 hits (Pow = 15 each)
143 295 Energy Field Fire 10 100 90 Lowers foe's DEFENSE (10% chance)
144 299 Blaze Kick Fire 15 100 90 High crit. chance
Burn (10% chance)
145 308 Super Kameha Fire 5 100 150 -
146 314 Air Slash Flying 20 95 85 High crit. chance
147 315 Burning Rush Fire 10 90 110 -
148 322 Telepathy Psychic 10 - - Avoids next attack
149 327 Sky Uppercut Fighting 15 90 85 -
150 332 Snap Slash Normal 15 100 75 High crit. chance
151 339 Boost Normal 20 - - Raises ATTACK and DEFENSE at the cost of SPEED
152 340 Diving Kick Fighting 10 100 85 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up
153 344 Flash Attack Electric 15 100 90 Hits before foe
154 352 Aqua Shock Water 20 100 60 Confusion (20% chance)
155 353 Ordeal Psychic 5 - 200 Cannot miss

TM Moves Edit

There are 11 TM-only moves that no Fighter learns "naturally". Some of these cannot be learned by anyone (will separate them).

All 11 TM-Only Moves
TM # Move ID Move Type PP Accuracy (%) Power Effect
28 91 Dig Ground 10 100 60 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with some exceptions)
31 280 Brick Break Fighting 15 100 75 Breaks any barrier like Light Screen (#113) and Reflect (#115)
33 115 Reflect Psychic 20 - - Reduces physical dmg for 5 turns
34 351 Shockwave Electric 20 - 60 Cannot miss
39 317 Rock Tomb Rock 10 80 50 Lowers foe's SPEED
41 259 Torment Dark 15 100 - Foe cannot repeat attacks successively
42 263 Final Kameha Fire 5 100 250 -
43 290 Secret Power Normal 20 100 70 Additional effect based on terrain (30% chance)
44 156 Rest Psychic 10 - - Sleep 2 turns
Restore HP and remove status problems
47 211 Steel Wing Steel 25 90 70 Raises DEFENSE (10% chance)
49 289 Snatch Dark 10 100 - Steals effect of foe's healing or status-changing move

HM Moves Edit

There are 7 HM moves. The only HM received post-game is Waterfall.

All 7 HM Moves
HM # Move ID Move Type PP Accuracy (%) Power Effect
01 15 Cut Normal 30 95 50 -
02 19 Fly Flying 15 95 70 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with some exceptions)
03 57 Surf Water 15 100 95 Hits multiple foes
04 70 Strength Normal 15 100 80
05 148 Taiyouken Normal 20 85 - Lowers foe's accuracy
06 249 Rock Smash Fighting 15 100 40 Lowers foe's DEFENSE (50% chance)
Out of battle: smash cracked boulders
07 127 Waterfall Water 15 100 80 Out of battle: climb a waterfall

Moves Changed Edit

Some moves have been modified. The full list is below:

Move ID Name Change
Version 5
40 Death Needle New move.
272 Genki Sword New move.
Version 4
263 Final Kameha New move. Completely replaced Facade.
260 Black Kameha New move.
247 Black Ball New move.
217 God Blades New move.
277 God Slicer New move.
87 Lightning New move.
Version 3
166 Makankosappo Accuracy increased: 40 → 50
61 Kikoha Name changed to Ki Blast
176 Kyodaika Name changed to Giant Form
245 Shunkan Name changed to Dash Attack
332 Iai Name changed to Snap Slash
216 Time-Leap New move.
Version 2
220 10x Kameha ID changed from 105 → 220; previous ID allowed move to heal.
227 God Kameha New move.
215 Miracle New move.
353 Ordeal New move.
234 Divination New move.

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