Here is a list of all fighter moves in DBZ Team Training.
PP refers to the number of times you can use a move. Generally, more powerful moves have less PP.
Learned Moves
# | Move ID | Move Name | Type | PP | Accuracy (%) | Power | Effect |
---|---|---|---|---|---|---|---|
1 | 2 | Karate Chop | Fighting | 25 | 100 | 50 | High crit. chance (12.5%) |
2 | 4 | Punch | Fighting | 35 | 100 | 40 | - |
3 | 5 | Rocket Punch | Steel | 20 | 90 | 85 | - |
4 | 6 | Kick | Fighting | 35 | 95 | 50 | - |
5 | 10 | Scratch | Normal | 35 | 100 | 35 | - |
6 | 11 | Janken / Rock Scissors Paper |
Fighting | 25 | 100 | 60 | - |
7 | 12 | Jet Kick | Fighting | 20 | 90 | 85 | - |
8 | 16 | Hypertornado | Flying | 25 | 100 | 80 | Hits foe charging up Fly |
9 | 21 | Tail Smash | Normal | 20 | 95 | 60 | - |
10 | 22 | SSB Kaioken | Fire | 5 | - | - | Raises ATTACK, SPEED, and SP. ATK sharply (+2 stages) |
11 | 23 | Crush | Normal | 20 | 100 | 85 | Flinch (30% chance) |
12 | 25 | Mega Kick | Normal | 5 | 75 | 120 | - |
13 | 27 | Mawashi Geri / Roundhouse Kick |
Fighting | 15 | 85 | 70 | - |
14 | 28 | Double Kick | Fighting | 30 | 100 | 30 | 2 hits (Pow = 30 each) |
15 | 29 | Headbutt | Normal | 15 | 100 | 70 | Flinch (20% chance) |
16 | 30 | Horn Attack | Normal | 25 | 100 | 60 | - |
17 | 34 | Body Slam | Normal | 15 | 100 | 85 | Paralysis (20% chance) |
18 | 35 | Roga Fufuken / Wolf Fang Fist |
Fighting | 20 | 100 | 60 | Attack power ups (+1 stage) each time fighter is hit while it is used |
19 | 37 | Dragon Rush | Fighting | 20 | 95 | 90 | - |
20 | 39 | Wild Slash | Normal | 25 | 100 | 65 | High crit. chance (12.5%) |
21 | 40 | Death Needle | Poison | 15 | 75 | 15 | Poison (100% chance) |
22 | 41 | Full Power | Normal | 15 | - | - | Raises ATTACK sharply (+2 stages) |
23 | 42 | Power Burst | Normal | 20 | - | - | Raises SP. ATK & SP. DEF (+1 stage) |
24 | 43 | Leer | Normal | 30 | 100 | - | Lowers foes' DEFENSE (-1 stage) Multiple foes |
25 | 44 | Bite | Dark | 25 | 100 | 60 | Flinch (30% chance) |
26 | 45 | Hyper Mode | Normal | 15 | - | - | Raises SP. ATK sharply (+2 stages) |
27 | 46 | Energy Ball | Fire | 30 | 100 | 60 | - |
28 | 47 | Song | Normal | 15 | 100 | - | Sleep (100% chance) |
29 | 51 | Acid | Poison | 30 | 100 | 30 | Burn (30% chance) Multiple foes |
30 | 52 | Energy Shot | Fire | 25 | 90 | 90 | - |
31 | 53 | Fire Breath | Fire | 15 | 100 | 95 | Burn (10% chance) |
32 | 54 | Ki Bomber | Fire | 20 | 100 | 80 | - |
33 | 55 | Stone Spit | Dark | 25 | 100 | - | Paralysis (100% chance) |
34 | 58 | Ice Blast | Ice | 10 | 100 | 120 | Freeze (20% chance) |
35 | 60 | Gravity | Psychic | 30 | 100 | - | Lowers foe's SPEED (-1 stage) |
36 | 61 | Ki Blast | Fire | 20 | 100 | 90 | - |
37 | 63 | Hyper Beam | Normal | 5 | 90 | 150 | User skips next turn |
38 | 64 | Mouth Blast | Fire | 20 | 100 | 95 | - |
39 | 67 | Low Kick | Fighting | 20 | 100 | Varies | More dmg on heavier foes: see more |
40 | 68 | Counter | Fighting | 20 | 100 | Varies | Reflects physical attacks as 2x dmg |
41 | 69 | Haikyuken / Volleyball Attack |
Fighting | 20 | 100 | 80 | - |
42 | 71 | Kyushu | Steel | 20 | 100 | 30 | Heals with 1/2 dmg inflicted |
43 | 73 | Eye Beam | Fire | 35 | 100 | 70 | - |
44 | 74 | Power Up | Normal | 30 | - | - | Raises ATTACK (+1 stage) |
45 | 75 | Kienzan / Destructo Disc |
Fire | 15 | 75 | 80 | High crit. chance (12.5%) |
46 | 77 | Poison Ball | Poison | 20 | 100 | 60 | Poison (60% chance) |
47 | 78 | Sokidan / Spirit Ball |
Fire | 30 | 100 | 60 | - |
48 | 79 | Kamehameha | Fire | 20 | 100 | 100 | - |
49 | 80 | Galick Gun | Fire | 20 | 100 | 95 | - |
50 | 81 | Mystic Net | Psychic | 25 | 100 | - | Paralysis (100% chance) |
51 | 84 | Antenna Beam | Electric | 30 | 100 | 40 | Paralysis (10% chance) |
52 | 86 | Chono Ryoku | Psychic | 20 | 100 | - | Paralysis (100% chance) |
53 | 87 | Lightning | Electric | 10 | 70 | 150 | - |
54 | 89 | Earthquake | Ground | 10 | 100 | 100 | Targets everyone |
55 | 92 | Masenko | Fire | 25 | 100 | 75 | - |
56 | 93 | Kiai | Psychic | 25 | 100 | 65 | - |
57 | 94 | Stop | Psychic | 20 | 100 | - | Paralysis (100% chance) |
58 | 95 | Hypnosis | Psychic | 20 | 60 | - | Sleep (100% chance) |
59 | 96 | Final Flash | Fire | 20 | 100 | 100 | - |
60 | 97 | Speed Up | Normal | 25 | - | - | Raises SPEED sharply (+2 stages) |
61 | 98 | Drunken Fist | Fighting | 30 | 100 | 40 | Cannot miss |
62 | 100 | Teleport | Psychic | 20 | - | - | Flee from any fighter and warp to last Heal Center |
63 | 102 | Cell Shift | Bug | 20 | 100 | - | One use only! Copies foe's last attack permanently |
64 | 104 | Zanzoken / Afterimage |
Normal | 15 | - | - | Raises Evasion (+1 stage) |
65 | 105 | Saisei | Grass | 20 | - | - | Restores 1/2 max HP |
66 | 106 | Harden | Steel | 30 | - | - | Raises DEFENSE sharply (+2 stages) |
67 | 107 | Dodonpa / Dodon Ray |
Fire | 25 | 100 | 75 | - |
68 | 108 | Kikoho / Tri-Beam |
Fire | 5 | 100 | 130 | User skips next turn |
69 | 110 | Guard | Normal | 40 | - | - | Raises DEFENSE (+1 stage) |
70 | 112 | Katchin | Steel | 20 | - | - | Raises DEFENSE and SP. DEF (+1 stage) |
71 | 114 | Oozaru Beam | Fire | 10 | 100 | 110 | - |
72 | 117 | Kaioken Rush | Fighting | 10 | 100 | 80 | May raise ATTACK (30% chance) (+1 stage) |
73 | 118 | Eraser Gun | Fire | 20 | 100 | 95 | - |
74 | 122 | Power Return | Normal | 20 | 100 | 60 | Attack power ups (+1 stage) each time fighter is hit while it is used |
75 | 123 | Crusher Ball | Fire | 30 | 90 | 75 | - |
76 | 124 | Milky Cannon | Fire | 20 | 100 | 95 | - |
77 | 125 | Hell's Flash | Fire | 20 | 100 | 100 | - |
78 | 126 | Hell Shot | Fire | 5 | 85 | 120 | Burn (20% chance) |
79 | 128 | Revenge Beam | Dark | 5 | 100 | 150 | Charges on 1st turn, hits on 2nd |
80 | 129 | Swift | Normal | 20 | 100 | 60 | Cannot miss Hits all foes |
81 | 130 | Boar Attack | Normal | 15 | 100 | 100 | 1/3 recoil dmg |
82 | 131 | Justice Flash | Fire | 20 | 100 | 120 | - |
83 | 133 | Power Impact | Fire | 20 | 100 | 150 | - |
84 | 137 | Shining Blaster | Fire | 20 | 100 | 100 | - |
85 | 139 | Big Bang Kamehameha | Fire | 5 | 100 | 180 | - |
86 | 140 | Finish Buster | Fire | 15 | 100 | 100 | - |
87 | 141 | Absorption | Bug | 15 | 100 | 40 | Heals with 1/2 dmg inflicted |
88 | 142 | Big Bang | Fire | 5 | 100 | 120 | - |
89 | 144 | Transform | Normal | 10 | - | - | User transforms into a copy of the foe, including moveset |
90 | 145 | Light Grenade | Fire | 10 | 95 | 100 | - |
91 | 146 | Dizzy Punch | Fighting | 10 | 100 | 65 | Confusion (20% chance) |
92 | 147 | Genki Dama / Spirit Bomb |
Fire | 5 | 100 | 150 | Charges on 1st turn, hits on 2nd |
93 | 149 | Spell | Psychic | 30 | 100 | - | Lowers foe's SP. DEF sharply (-2 stages) |
94 | 150 | S.S.D. Bomber | Fire | 5 | 100 | 130 | Cannot miss |
95 | 151 | Distorsion | Normal | 30 | - | - | Endure any hit with 1 HP left |
96 | 152 | Planet Burst | Fire | 5 | 100 | 150 | - |
97 | 153 | Explosion | Fire | 5 | 100 | 250 | Targets everyone User faints |
98 | 155 | Supernova | Fire | 5 | 100 | 180 | - |
99 | 157 | Hell Zone | Fire | 10 | 100 | 100 | Cannot miss |
100 | 159 | Buster Shell | Fire | 5 | 100 | 170 | - |
101 | 160 | Spirit Sword | Fire | 15 | 100 | 90 | High crit. chance (12.5%) |
102 | 166 | Makankosappo/ Special Beam Cannon |
Electric | 5 | 50 | ∞ | V8–: One-hit KO Charges on 1st turn, hits on 2nd |
103 | 168 | Thief | Dark | 10 | 100 | 40 | Steal foe's item (if user holds nothing) |
104 | 169 | Stardust | Psychic | 5 | 100 | 150 | - |
105 | 170 | Eye Focus | Normal | 20 | - | - | Next attack cannot miss |
106 | 172 | Inferno | Fire | 10 | 95 | 140 | Burn (10% chance) |
107 | 173 | Shield | Psychic | 15 | - | - | Raises SP. DEF sharply (+2 stages) |
108 | 176 | Giant Form | Grass | 20 | - | - | Raises ATTACK and DEFENSE (+1 stage) |
109 | 178 | Z-Sword | Steel | 10 | 100 | 110 | Raises ATTACK (30% chance) (+1 stage) |
110 | 179 | Energy Punch | Fighting | 15 | 100 | 85 | Raises ATTACK (10% chance) (+1 stage) |
111 | 180 | Justice Crush | Fire | 25 | 100 | 110 | - |
112 | 181 | Disaster Ball | Dark | 10 | 100 | 130 | - |
113 | 183 | Mach Punch | Fighting | 30 | 100 | 40 | Hits before foe |
114 | 184 | Poison Punch | Poison | 30 | 100 | 40 | Poison (50% chance) |
115 | 185 | Dark Smash | Dark | 20 | 100 | 60 | Flinch (30% chance) |
116 | 186 | Death Beam | Dark | 15 | 100 | 90 | High crit. chance (12.5%) |
117 | 187 | Death Ball | Dark | 5 | 100 | 120 | - |
118 | 188 | Revenge Ball | Dark | 5 | 100 | 175 | - |
119 | 189 | Dark Sphere | Dark | 5 | 100 | 170 | - |
120 | 194 | Ghost Kamikaze | Ghost | 10 | 100 | 140 | Flinch (30% chance) |
121 | 195 | Ice Claw | Ice | 20 | 100 | 90 | - |
122 | 198 | Galaxy Buster | Fire | 10 | 100 | 130 | - |
123 | 199 | Lock-On | Steel | 5 | - | - | Next attack cannot miss |
124 | 201 | Dragon Beam | Dragon | 5 | 100 | 150 | - |
125 | 203 | Kaioken | Fire | 15 | - | - | Raises ATTACK and SPEED (+1 stage) |
126 | 204 | Disaster Claw | Dark | 15 | 100 | 110 | Flinch (30% chance) |
127 | 205 | God Fist | Fighting | 10 | 100 | 100 | - |
128 | 207 | Blade | Steel | 30 | 100 | 50 | - |
129 | 208 | Heal | Psychic | 10 | - | - | Heal user or party member for 1/2 max HP |
130 | 212 | Oversight | Normal | 30 | - | - | Lowers foe's Evasion (-1 stage) |
131 | 213 | Laser Blast | Fire | 10 | 100 | 110 | - |
132 | 214 | Final Cannon | Fire | 5 | 100 | 170 | - |
133 | 215 | Miracle | Psychic | 5 | - | - | Heals all party status problems |
134 | 216 | Time-Leap | Psychic | 10 | 100 | 90 | Hits before foe |
135 | 217 | God Blades | Fire | 10 | 100 | 130 | - |
136 | 218 | Wrath | Normal | 20 | 100 | 90 | Auto-used for 2-3 turns, then user becomes Confused (50% chance of 40 Pow recoil dmg (no type) for 1–4 attacks) |
137 | 219 | Zenkai | Normal | 10 | - | - | Pay 1/2 max HP to maximize ATTACK (Stage 6) |
138 | 220 | 10x Kamehameha | Fire | 5 | 100 | 170 | - |
139 | 223 | Dynamite Kick | Fighting | 10 | 80 | 100 | - |
140 | 226 | Hakai | Dark | 3 | 100 | ∞ | One-hit KO |
141 | 227 | God Kamehameha | Fire | 5 | 100 | 170 | - |
142 | 228 | Pursuit | Dark | 20 | 100 | 40 | If foe is switching out: hits first, and deals 2x damage |
143 | 229 | Phantom | Ghost | 20 | 100 | 100 | - |
144 | 234 | Divination | Psychic | 40 | - | - | Foe cannot increase Evasion |
145 | 236 | Saiyan Power | Normal | 20 | - | - | Raises ATTACK and DEFENSE (+1 stage) |
146 | 237 | Hidden Power | Normal | 15 | 100 | Varies | Pow = 30–70 Type and power depends on user: see more |
147 | 240 | Rain Dance | Water | 5 | - | - | Targets everyone Active for 5 turns Pow of Water-type moves increase 50% Pow of Fire-type moves decrease 50% |
148 | 242 | Crunch | Normal | 20 | 100 | 70 | Lowers SP. DEF (20% chance) (-1 stage) |
149 | 245 | Dash Attack | Normal | 10 | 100 | 75 | Hits before foe |
150 | 246 | Kinesis | Rock | 15 | 100 | 60 | - |
151 | 247 | Black Ball | Dark | 15 | 100 | 110 | Lowers foe's SP. DEF (20% chance) (-1 stage) |
152 | 251 | Team Attack | Normal | 10 | 100 | Varies | Power depends on number of party members: see more |
153 | 252 | Guard Break | Normal | 30 | - | - | Lowers foe's DEFENSE (-1 stage) |
154 | 254 | Concentrate | Normal | 20 | - | - | Raises crit. chance (+2 stages) |
155 | 257 | Heat Wave | Fire | 10 | 90 | 100 | Hits both foes Burn (10% chance) |
156 | 260 | Black Kamehameha | Dark | 5 | 100 | 150 | - |
157 | 263 | Final Kamehameha | Fire | 5 | 100 | 180 | - |
158 | 269 | Taunt | Dark | 20 | - | - | Foe can only use attacking moves |
159 | 272 | Genki Sword | Fire | 5 | 100 | 100 | High crit. chance (12.5%) |
160 | 273 | Wish | Psychic | 15 | - | - | Raises SP. ATK sharply (+2 stages) |
161 | 276 | Supreme Ball | Fire | 5 | 100 | 140 | - |
162 | 277 | God Slicer | Psychic | 15 | 100 | 100 | High crit. chance (12.5%) |
163 | 281 | Yawn | Normal | 10 | - | - | Sleep (100% chance) |
164 | 282 | Demon Saber | Dark | 20 | 100 | 85 | - |
165 | 284 | Eruption | Fire | 5 | 100 | Varies | Hits both foes Pow = 150 * (HP/Max HP) |
166 | 285 | Change | Psychic | 10 | - | - | If user faints, attacking foe faints as well |
167 | 288 | Hakai Ball | Dark | 5 | 100 | 160 | - |
168 | 292 | Meteor Rush | Fighting | 20 | 100 | 15 | 2-5 hits (Pow = 15 each) |
169 | 294 | Poison Breath | Poison | 40 | 90 | - | Poison (100% chance) |
170 | 295 | Energy Field | Fire | 10 | 100 | 90 | Lowers foe's DEFENSE (10% chance) (-1 stage) |
171 | 299 | Blaze Kick | Fire | 15 | 100 | 90 | High crit. chance (12.5%) Burn (10% chance) |
172 | 305 | Poison Fang | Poison | 15 | 100 | 50 | Critical Poison (70% chance) (increasing effect per turn) |
173 | 306 | Crush Claw | Normal | 10 | 95 | 75 | Lowers foe's DEFENSE (50% chance) (-1 stage) |
174 | 307 | Final Impact | Fire | 5 | 85 | 170 | |
175 | 308 | Super Kamehameha | Fire | 5 | 100 | 150 | - |
176 | 309 | Meteor Punch | Fighting | 10 | 90 | 95 | - |
177 | 314 | Air Slash | Flying | 20 | 95 | 85 | High crit. chance (12.5%) |
178 | 315 | Burning Rush | Fire | 10 | 90 | 110 | - |
179 | 322 | Telepathy | Psychic | 10 | - | - | Avoids next attack |
180 | 327 | Sky Uppercut | Fighting | 15 | 90 | 85 | Hits foes charging up Fly |
181 | 332 | Snap Slash | Normal | 15 | 100 | 75 | High crit. chance (12.5%) |
182 | 338 | Dragon Fist | Dragon | 5 | 40 | ∞ | One-hit KO |
183 | 339 | Boost | Normal | 20 | - | - | Raises ATTACK and DEFENSE (+1 stage) at the cost of SPEED (-1 stage) |
184 | 340 | Diving Kick | Fighting | 10 | 100 | 85 | Charges on 1st turn, hits on 2nd Cannot be hit during charge-up (with exceptions) |
185 | 341 | Mud Shot | Ground | 15 | 95 | 55 | Reduces foe's SPEED (-1 stage) |
186 | 344 | Flash Attack | Electric | 15 | 100 | 90 | Hits before foe |
187 | 352 | Aqua Shock | Water | 20 | 100 | 60 | Confusion (20% chance) |
188 | 353 | Ordeal | Psychic | 5 | - | 120 | Cannot miss |
TM-Exclusive Move
There is one move you can only learn through a TM: Dig. TM42 Facade was the second, but it was replaced with Final Kamehameha in V4.
Move ID | TM # | Move Name | Type | PP | Accuracy (%) | Power | Effect |
---|---|---|---|---|---|---|---|
91 | 28 | Dig | Ground | 10 | 100 | 60 | Charges on 1st turn, hits on 2nd Cannot be hit during charge-up (with exceptions) |
HM-Exclusive Moves
There are 7 moves you can only learn through HMs. The only HM received post-game is Waterfall. As of V4, Surf is replaced by the Shell Bell item.
Move ID | HM # | Move Name | Type | PP | Accuracy (%) | Power | In-Battle Effect | Out-of-Battle Effect |
---|---|---|---|---|---|---|---|---|
15 | 01 | Cut | Normal | 30 | 95 | 50 | - | Cut specific plants |
19 | 02 | Fly | Flying | 15 | 95 | 70 | Charges on 1st turn, hits on 2nd Cannot be hit during charge-up (with exceptions) |
Fly between major destinations |
57 | 03 | Surf | Water | 15 | 100 | 95 | Hits multiple foes | Travel across water (replaced with Shell Bell after V4) |
70 | 04 | Strength | Normal | 15 | 100 | 80 | - | Push boulders |
148 | 05 | Taiyouken | Normal | 20 | 85 | - | Lowers foe's accuracy | Illuminate dark area |
249 | 06 | Rock Smash | Fighting | 15 | 100 | 40 | Lowers foe's DEFENSE (50% chance) | Break cracked boulders |
127 | 07 | Waterfall | Water | 15 | 100 | 80 | - | Climb a waterfall |
Update History
Some moves have been added, removed, or modified. The full list is below.
Move ID | Move Name | Change Made |
---|---|---|
Version 8 | ||
87 | Lightning | Power dropped: 230 → 150 |
133 | Power Impact | Power dropped: 180 → 150 |
139 | Big Bang Kamehameha | Power dropped: 250 → 180 |
155 | Supernova | Power dropped: 255 → 180 |
159 | Buster Shell | Power dropped: 180 → 170 |
166 | Makankosappo | Effect changed: Power = 170 → One-hit KO |
169 | Stardust | Power dropped: 190 → 150 |
189 | Dark Sphere | Power dropped: 220 → 170 |
205 | God Fist | Power dropped: 200 → 100 |
214 | Final Cannon | Power dropped: 200 → 170 |
217 | God Blades | Power dropped: 170 → 130 |
220 | 10x Kamehameha | Power dropped: 200 → 170 |
227 | God Kamehameha | Power dropped: 230 → 170 |
247 | Black Ball | Power dropped: 140 → 110 |
260 | Black Kamehameha | Power dropped: 220 → 150 |
263 | Final Kamehameha | Power dropped: 250 → 180 |
272 | Genki Sword | Power dropped: 150 → 100 |
353 | Ordeal | Power dropped: 200 → 120 |
44 | Bite | New move (from Fire Red) |
89 | Earthquake | New move (from Fire Red) |
129 | Swift | New move (from Fire Red) |
144 | Transform | New move (from Fire Red) |
181 | Disaster Ball | New move |
204 | Disaster Claw | New move |
226 | Hakai | New move |
228 | Pursuit | New move (from Fire Red) |
237 | Hidden Power | New move (from Fire Red) |
240 | Rain Dance | New move (from Fire Red) |
257 | Heat Wave | New move (from Fire Red) |
281 | Yawn | New move (from Fire Red) |
284 | Eruption | New move (from Fire Red) |
288 | Hakai Ball | New move |
341 | Mud Shot | New move (from Fire Red) |
Version 7 | ||
63 | Hyper Beam | New move (from Fire Red) |
Version 6 | ||
22 | SSB Kaioken | New move |
77 | Poison Ball | New move |
122 | Power Return | New move |
131 | Justice Flash | New move |
133 | Power Impact | New move |
137 | Shining Blaster | New move |
180 | Justice Crush | New move |
184 | Poison Punch | New move |
294 | Poison Breath | New move |
305 | Poison Fang | New move (from Fire Red) |
306 | Crush Claw | New move (from Fire Red) |
Version 5 | ||
40 | Death Needle | New move |
272 | Genki Sword | New move |
Version 4 | ||
263 | Final Kamehameha | New move. Completely replaced Facade. |
260 | Black Kamehameha | New move |
247 | Black Ball | New move |
217 | God Blades | New move |
277 | God Slicer | New move |
87 | Lightning | New move |
Version 3 | ||
166 | Makankosappo | Accuracy increased: 40 → 50 |
61 | Ki Blast | Name changed from Kikoha |
176 | Giant Form | Name changed from Kyodaika |
245 | Dash Attack | Name changed from Shunkan |
332 | Snap Slash | Name changed from Iai |
216 | Time-Leap | New move |
Version 2 | ||
220 | 10x Kamehameha | ID changed from 105 → 220; previous ID allowed move to heal. |
227 | God Kamehameha | New move |
215 | Miracle | New move |
353 | Ordeal | New move |
234 | Divination | New move |