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001Goku
Goku
He's a powerful Saiyan born on Planet Vegeta. However, he grew on Earth after being sent to it.
ID # 001 Height 5' 11"
Species Saiyan Fighter Weight 176.4 lbs.
Type Fighting
Evolves from None
Evolves into SSJ Goku (Lv 16)
V6–: Gogeta when fused with Vegeta in the Roshi Island Lab Fusion Machine (30,000 Zeni)
V6–: Vegeto when fused with Vegeta in the Roshi Island Lab Fusion Machine (Potara + 30,000 Zeni)
Abilities

Blaze: Ups Fire moves in a pinch.

Location(s) Starter (Lvl 5)

Post-Game:
Five Island @ Memorial Pillar (Lvl 30-32)
Seven Island @ Canyon Entrance (Lvl 30-32)
Seven Island @ Sevault Canyon (Lvl 30)


Edit

Attributes Edit

Base Stats Edit

EV Yield Edit

HP 45 0
Atk 49 0
Def 49 0
SpA 65 1
SpD 65 0
Spe 45 0
Total 318 1

Evolutions Edit

Goku can evolve as such:

If your starter is Goku, you can catch an SSG Goku (Lvl 50) in the wild post-game (after beating the Dragon League).

The following of Goku's forms are not available in the game:

  • False Super Saiyan
  • SSJ Grade 2 (Ascended SSJ)
  • SSJ Grade 3 (Ultra SSJ)
  • SSJ Grade 4 (Full Power SSJ / Mastered SSJ)
  • Super Saiyan 2

Moves Learned Edit

Moves that Goku only learns in Base Form:

  • Kaioken (5)
  • Kaioken Rush (8)
  • Kienzan (25)
  • Telepathy (43)
Lvl Move Type PP Acc Power Effect
1 Punch Fighting 35 100 40 -
5 Kaioken Fire 15 - - Raises ATTACK and SPEED
8 Kaioken Rush Fighting 10 100 80 May raise ATTACK (30% chance)
Good with Kaioken
13 Kamehameha Fire 20 100 100 -
20 Genki Dama /
Spirit Bomb
Fire 5 100 150 Charges on 1st turn, hits on 2nd
25 Kienzan /

Destructo Disk

Fire 15 75 80 High crit. chance
30 Zanzoken /

Afterimage

Normal 15 - - Raises evasiveness
37 Dragon Rush Fighting 20 95 90 -
43 Telepathy Psychic 10 - - Avoids next attack
50 Hyper Mode Normal 15 - - Raises SP. ATK sharply
55 Zenkai Normal 10 - - Costs 1/2 full HP to maximize ATTACK

TMs / HMs Edit

TMs
TM # Move Type PP Acc Power Effect
01 Mach Punch Fighting 30 100 40 Hits before foe
02 Energy Punch Fighting 15 100 85 Raises ATTACK (30% chance)
03 Diving Kick Fighting 10 100 85 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up
04 Dynamite Kick Fighting 10 80 100 -
05 Power Up Normal 30 - - Raises ATTACK
06 Guard Normal 40 - - Raises DEFENSE
07 Speed Up Normal 25 - - Raises SPEED sharply
08 Zanzoken /

Afterimage

Normal 15 - - Raises evasiveness
10 Dash Attack Normal 10 100 75 Hits before foe
11 Flash Attack Electric 15 100 90 Hits before foe
12 Energy Ball Fire 30 100 60 -
13 Energy Shot Fire 25 90 90 -
15 Ki Blast Fire 20 100 90 -
17 Energy Field Fire 10 100 90 Lowers foe's DEFENSE (10% chance)
19 Kienzan /

Destructo Disk

Fire 15 75 80 High crit. chance
20 Kamehameha Fire 20 100 100 -
21 Shield Psychic 15 - - Raises SP. DEF sharply
22 Telepathy Psychic 10 - - Avoids next attack
23 Teleport Psychic 20 - - Flee from any fighter and warp to last Heal Center
24 Kinesis Rock 15 100 60 -
25 Kiai Psychic 25 100 65 -
26 Taunt Dark 20 100 - Foe can only use attacking moves
29 Explosion Fire 5 100 250 Targets everyone
User faints
30 Dragon Rush Fighting 20 95 90 -
HMs
02 Fly Flying 15 95 70 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with some exceptions)
04 Strength Normal 15 100 80 -
05 Taiyoken /

Solar Flare

Normal 20 85 - Lowers foe's accuracy
06 Rock Smash Fighting 15 100 40 Lowers foe's DEFENSE (50% chance)

Update History Edit

Version 6:

  • New Evolution Added: SSB Goku → UI Goku.
  • New Fusion Capability: Goku + Vegeta → Gogeta (Metamorean fusion).
  • New Fusion Capability: Goku + Vegeta → Vegeto (Potara fusion).

Version 4:

  • New Evolution Link: SSJ3 Goku → SSG Goku (God Stone).