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Here, you'll find all the Fighters and their characteristics in DBZ Team Training.

Note that for Fighters with two abilities listed, only one will be applicable. For instance, if you choose Vegeta as your starter, he can have either Guts or Battle Armour, but not both.

A Fighter's type(s) will determine what moves are super effective, semi-effective, or completely ineffective against it. This chart shows a breakdown for the Fire Red game. Unlike with abilities, Fighters can have two types simultaneously. For instance, all SSJ3 Gokus will be both Fight- and Fire-type.

For more detailed information on each Fighter, including moves and evolved forms, visit the Fighter's page (under the Name column).

To find out where you can find each Fighter and when they evolve, go to the Fighter Locations page or an individual Fighter's page.

To see what TMs and HMs each Fighter can learn, go to the TMs and HMs page.

To see a list of all moves available in the game, go to the Moves List page.

To learn about how to use cheat codes for Fighters using Fighter IDs, visit the Tips page.

Scouter # ID # Name Type Ability Ability Description Image
001 1 Goku Fighting Blaze Ups FIRE moves in a pinch.
Goku small
002 2 SSJ Goku Fighting Blaze Ups FIRE moves in a pinch.
Ssj goku small
003 3 SSJ3 Goku Fighting Fire Blaze Ups FIRE moves in a pinch.
004 4 Vegeta Fighting (1) Guts

(2) Battle Armour

(1) Ups ATTACK if suffering.

(2) Blocks critical hits.

005 5 SSJ Vegeta Fighting (1) Guts

(2) Battle Armour

(1) Ups ATTACK if suffering.

(2) Blocks critical hits.

006 6 Majin Vegeta Fighting Dark Majin Power Raises ATTACK.
007 7 Gohan Fighting Inner Focus Prevents flinching.
008 8 SSJ Gohan Fighting Inner Focus Prevents flinching.
009 9 Ultimate Gohan Fighting Normal Clear Body Prevents ability reduction.
010 10 Piccolo Fighting Grass Natural Cure Heals upon switching out.
Piccolo small
011 11 Super Piccolo Fighting Grass Natural Cure Heals upon switching out.
Piccolo 2 small
012 12 Krillin Fighting Normal Early Bird Awakens quickly from sleep.
Krilin small
013 13 Yamcha Fighting Normal Own Tempo Prevents confusion.
Yamcha small
014 14 Tenshinhan Fighting Normal (1) Keen Eye

(2) Compound Eyes

(1) Prevents loss of accuracy.

(2) Raises accuracy.

015 15 Chiaotzu Normal Psychic (1) Shield Dust

(2) Insomnia

(1) Prevents added effects.

(2) Prevents sleep.

016 16 Bear Thief Normal (1) Pickup

(2) Intimidate

(1) May pick up items.

(2) Lowers the foe's ATTACK.

017 17 Giran Dragon Flying Sticky Hold Prevents item theft.
018 18 Buyon Normal Intimidate Lowers the foe's ATTACK.
019 19 Eighter Steel Rough Skin Hurts to touch.
020 20 Taopaipai Fighting Normal Inner Focus Prevents flinching.
021 21 Drum Dark Normal Toughness Prevents ATTACK reduction.
022 22 Tanbarin Dark Flying Keen Eye Prevents loss of accuracy.
023 23 King Piccolo Dark Grass Terror Helps repel fighters.
024 24 Saibaman Grass Ground Run Away Makes escaping easier.
025 25 Raditz Fighting Battle Armour Blocks critical hits.
026 26 Nappa Fighting Battle Armour Blocks critical hits.
027 27 Turles Fighting Battle Armour Blocks critical hits.
028 28 Bardock Fighting Guts Ups ATTACK if suffering.
029 135 SSJ Bardock Fighting Fire Guts Ups ATTACK if suffering.
030 29 King Vegeta Fighting Sturdy Prevents 1-hit KO attacks.
031 30 Kid Gohan Fighting (1) Blaze

(2) Potential

(1) Ups FIRE moves in a pinch.

(2) Ups DEFENSE if suffering.

032 31 Oozaru Normal Intimidate Lowers the foe's ATTACK.
033 136 Golden Oozaru Normal Fire Intimidate Lowers the foe's ATTACK.
034 32 Kiwi Normal Run Away Makes escaping easier.
035 33 Dodoria Normal Rock Head Prevents recoil damage.
036 34 Zarbon Fighting Limber Prevents paralysis.
037 35 Zarbon 2 Fighting Toughness Prevents ATTACK reduction.
038 36 Guldo Psychic (1) Keen Eye

(2) Compound Eyes

(1) Prevents loss of accuracy.

(2) Raises accuracy.

039 37 Recoome Fighting (1) Toughness

(2) Rock Head

(1) Prevents ATTACK reduction.

(2) Prevents recoil damage.

040 38 Jeice Fighting (1) Vital Spirit

(2) Run Away

(1) Prevents sleep.

(2) Makes escaping easier.

041 39 Burter Fighting (1) Chase

(2) Speed Boost

(1) Prevents fleeing.

(2) Gradually boosts SPEED.

042 40 Ginyu Fighting Trace Copies special ability.
043 41 Frieza Dark Ice Terror Helps repel fighters.
044 42 Frieza 2 Dark Ice Terror Helps repel fighters.
045 43 Frieza 3 Dark Ice Terror Helps repel fighters.
046 44 Frieza 4 Dark Ice Terror Helps repel fighters.
047 45 Sauzer Fighting Keen Eye Prevents loss of accuracy.
048 46 Cooler Dark Ice Speed Boost Gradually boosts SPEED.
049 47 Super Cooler Dark Ice Speed Boost Gradually boosts SPEED.
050 48 Metal Cooler Steel Fighting Rough Skin Hurts to touch.
051 49 King Cold Dark Ice Parry Blocks critical hits.
052 50 Nail Fighting Grass Natural Cure Heals upon switching out.
053 51 Slug Dark Grass Natural Cure Heals upon switching out.
054 52 Garlic Dark Dead Zone Prevents the foe's escape.
055 53 Garlic 2 Dark Dead Zone Prevents the foe's escape.
056 54 Bioman Steel Normal Run Away Makes escaping easier.
057 55 Wilo Steel Rough Skin Hurts to touch.
058 56 C-13 Steel Own Tempo Prevents confusion.
059 57 Super C-13 Steel Huge Power Raises ATTACK.
060 58 C-14 Steel Toughness Prevents ATTACK reduction.
061 59 C-15 Steel Keen Eye Prevents loss of accuracy.
062 60 C-16 Steel Sturdy Negates 1-hit KO attacks.
063 61 C-17 Steel Fighting Minus Powers up with Plus.
064 62 C-18 Steel Fighting Plus Powers up with Minus.
065 63 C-19 Steel Ki Absorb Powers up if hit by FIRE.
066 64 C-20 Steel Ki Absorb Powers up if hit by FIRE.
067 65 Bug Cell Bug Fighting Shed Skin Heals the body by shedding.
068 66 Imperfect Cell Bug Fighting Shed Skin Heals the body by shedding.
069 67 Perfect Cell Bug Fighting Perfect Body Prevents ability reduction.
070 68 Cell Junior Bug Fighting (1) Pickup

(2) Speed Boost

(1) May pick up items.

(2) Gradually boosts SPEED.

071 69 Broly Fighting Huge Power Raises ATTACK.
072 70 SSJ Broly Fighting Huge Power Raises ATTACK.
073 71 LSSJ Broly Fighting Fire Blaze Ups FIRE moves in a pinch.
074 72 Bojack Fighting Toughness Prevents ATTACK reduction.
075 73 Bojack 2 Fighting Huge Power Raises ATTACK.
076 74 Zangya Fighting Limber Prevents paralysis.
077 75 Bujin Fighting Psychic Shield Dust Prevents added effects.
078 76 Hatchiyack Fighting Dark (1) Rock Head

(2) Sturdy

(1) Prevents recoil damage.

(2) Negates 1-hit KO attacks.

079 77 Future Trunks Fighting (1) Keen Eye

(2) Aura

(1) Prevents loss of accuracy.

(2) Encounter rate increases.

080 78 SSJ Future Trunks Fighting (1) Keen Eye

(2) Aura

(1) Prevents loss of accuracy.

(2) Encounter rate increases.

081 79 Teen Gohan Fighting (1) Guts

(2) Potential

(1) Ups ATTACK if suffering.

(2) Ups DEFENSE if suffering.

082 80 SSJ Teen Gohan Fighting (1) Guts

(2) Potential

(1) Ups ATTACK if suffering.

(2) Ups DEFENSE if suffering.

083 81 SSJ2 Teen Gohan Fighting Fire (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups FIRE moves in a pinch.

084 82 Spopovich Fighting Dark Majin Power Raises ATTACK.
085 83 Yamu Fighting Dark Majin Power Raises ATTACK.
086 84 Pui Pui Dark Fighting Insomnia Prevents sleep.
087 85 Yakon Dark Ki Drain Raises foe's PP usage.
088 86 Dabura Fighting Dark (1) Majin Power

(2) Chase

(1) Raises ATTACK.

(2) Prevents fleeing.

089 87 Majin Buu Normal Dark (1) Thick Fat

(2) Natural Cure

(1) Heat-and-cold protection.

(2) Heals upon switching out.

090 88 Evil Buu Normal Dark (1) Terror

(2) Natural Cure

(1) Helps repel fighters.

(2) Heals upon switching out.

091 89 Super Buu Normal Dark (1) Terror

(2) Natural Cure

(1) Helps repel fighters.

(2) Heals upon switching out.

092 90 Kid Buu Normal Dark (1) Terror

(2) Natural Cure

(1) Helps repel fighters.

(2) Heals upon switching out.

093 91 Kaioshin Fighting Psychic (1) Clear Body

(2) Serene Grace

(1) Prevents ability reduction.

(2) Promotes added effects.

094 92 Kibito Fighting Psychic (1) Clear Body

(2) Serene Grace

(1) Prevents ability reduction.

(2) Promotes added effects.

095 93 Kibitoshin Fighting Psychic (1) Clear Body

(2) Serene Grace

(1) Prevents ability reduction.

(2) Promotes added effects.

096 94 Aqua Water Fighting (1) Torrent

(2) Damp

(1) Ups WATER moves in a pinch.

(2) Prevents self-destruction.

097 95 Torbie Bug Fighting Shed Skin Heals the body by shedding.
098 96 Olibu Fighting Normal Early Bird Awakens quickly from sleep.
099 97 Pikkon Fighting (1) Limber

(2) Aura

(1) Prevents paralysis.

(2) Encounter rate increases.

100 98 Janemba Dark Normal (1) Synchronize

(2) Thick Fat

(1) Passes on status problems.

(2) Heat-and-cold protection.

101 99 Super Janemba Dark Fighting (1) Synchronize

(2) Chase

(1) Passes on status problems.

(2) Prevents fleeing.

102 100 Hirudegarn Ghost Fighting Intimidate Lowers the foe's ATTACK.
103 101 Hirudegarn 2 Ghost Bug Intimidate Lowers the foe's ATTACK.
104 102 Tapion Fighting Normal Guts Ups ATTACK if suffering.
105 103 Goten Fighting Hustle Trades accuracy for power.
106 104 SSJ Goten Fighting Hustle Trade accuracy for power.
107 105 Trunks Fighting Sticky Hold Prevents item theft.
108 106 SSJ Trunks Fighting Sticky Hold Prevents item theft.
109 107 Gotenks Fighting (1) Hustle

(2) Sticky Hold

(1) Trade accuracy for power.

(2) Prevents item theft.

110 108 Gotenks 2 Fighting (1) Hustle

(2) Sticky Hold

(1) Trade accuracy for power.

(2) Prevents item theft.

111 109 Gotenks 3 Fighting (1) Hustle

(2) Sticky Hold

(1) Trade accuracy for power.

(2) Prevents item theft.

112 110 Gogeta Fighting (1) Blaze

(2) Guts

(1) Ups FIRE moves in a pinch.

(2) Ups ATTACK if suffering.

113 111 SSJ Gogeta Fighting (1) Blaze

(2) Guts

(1) Ups FIRE moves in a pinch.

(2) Ups ATTACK if suffering.

114 112 Vegeto Fighting (1) Blaze

(2) Guts

(1) Ups FIRE moves in a pinch.

(2) Ups ATTACK if suffering.

115 113 SSJ Vegeto Fighting (1) Blaze

(2) Guts

(1) Ups FIRE moves in a pinch.

(2) Ups ATTACK if suffering.

116 114 Shenron Dragon Flying Natural Cure Heals upon switching out.
117 115 Beerus Dark Intimidate Lowers the foe's ATTACK.
118 131 Whis Psychic Serene Grace Promotes added effects.
119 132 Golden Frieza Dark Steel Terror Helps repel fighters.
120 137 Hit Psychic Fighting Trace Copies special ability.
121 141 Black (Goku) Fighting Dark Blaze Ups FIRE moves in a pinch.
122 142 SSR Black (Goku) Fighting Dark Blaze Ups FIRE moves in a pinch.
123 143 Zamasu Fighting Psychic Perfect Body Prevents ability reduction.
124 144 M-Zamasu Fighting Psychic Perfect Body Prevents ability reduction.
125 116 Uub Fighting Aura Encounter rate increases.
126 117 Super Uub Fighting Aura Encounter rate increases.
127 118 Ledgic Fighting Speed Boost Gradually boosts SPEED.
128 119 Sigma Steel Fighting Rough Skin Hurts to touch.
129 120 Rilldo Steel Fighting (1) Rough Skin

(2) Magnet Pull

(1) Hurts to touch.

(2) Traps STEEL-type fighters.

130 121 Mega Rilldo Steel Fighting (1) Rough Skin

(2) Magnet Pull

(1) Hurts to touch.

(2) Traps STEEL-type fighters.

131 122 Metal Rilldo Steel Fighting (1) Limber

(2) Chase

(1) Prevents paralysis.

(2) Prevents fleeing.

132 123 Baby Dark Limber Prevents paralysis.
133 133 Baby Vegeta Dark Fighting Parry Blocks critical hits.
134 124 Super C-17 Steel Fighting Ki Absorb Powers up if hit by FIRE.
135 125 SSJ4 Goku Fighting Fire Blaze Ups FIRE moves in a pinch.
136 126 SSJ4 Vegeta Fighting Dark (1) Huge Power

(2) Parry

(1) Raises ATTACK.

(2) Blocks critical hits.

137 127 SSJ4 Gogeta Fighting (1) Blaze

(2) Huge Power

(1) Ups FIRE moves in a pinch.

(2) Raises ATTACK.

138 128 Nova Shenron Dragon Fire (1) Flame Body

(2) Magma Armour

(1) Burns the foe on contact.

(2) Prevents freezing.

139 129 Eis Shenron Dragon Ice Clear Body Prevents ability reduction.
140 130 Omega Shenron Dragon Dark Sturdy Negates 1-hit KO attacks.
141 243 SSG Gohan Fighting Fire Clear Body Prevents ability reduction.
142 138 SSB Gohan Fighting Fire Clear Body Prevents ability reduction.
143 139 SSG Vegeta Fighting Fire Huge Power Raises ATTACK.
144 245 SSB Vegeta Fighting Fire Huge Power Raises ATTACK.
145 244 SSG Goku Fighting Fire Blaze Ups FIRE moves in a pinch.
146 134 SSB Goku Fighting Fire Blaze Ups FIRE moves in a pinch.
147 140 SSB Vegeto Fighting Fire (1) Blaze

(2) Guts

(1) Raises ATTACK.

(2) Ups ATTACK if suffering.

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